blitz3d/blitz3d/light.cpp

34 lines
631 B
C++

#include "std.h"
#include "light.h"
#include "../gxruntime/gxscene.h"
extern gxScene *gx_scene;
Light::Light( int type ){
light=gx_scene->createLight( type );
}
Light::~Light(){
gx_scene->freeLight( light );
}
void Light::setRange( float r ){
light->setRange( r );
}
void Light::setColor( const Vector &v ){
light->setColor( (float*)&v.x );
}
void Light::setConeAngles( float inner,float outer ){
light->setConeAngles( inner,outer );
}
bool Light::beginRender( float tween ){
Object::beginRender( tween );
light->setPosition( &getRenderTform().v.x );
light->setDirection( &getRenderTform().m.k.x );
return true;
}