blitz3d/blitz3d/geom.cpp

23 lines
506 B
C++

#include "std.h"
#include "geom.h"
Matrix Matrix::tmps[64];
Transform Transform::tmps[64];
Quat rotationQuat( float p,float y,float r ){
return yawQuat(y)*pitchQuat(p)*rollQuat(r);
}
/*
Quat rotationQuat( float p,float y,float r ){
float sp=sin(p/-2),cp=cos(p/-2);
float sy=sin(y/ 2),cy=cos(y/ 2);
float sr=sin(r/-2),cr=cos(r/-2);
float qw=cr*cp*cy + sr*sp*sy;
float qx=cr*sp*cy + sr*cp*sy;
float qy=cr*cp*sy - sr*sp*cy;
float qz=sr*cp*cy - cr*sp*sy;
return Quat( qw,Vector(-qx,-qy,qz) );
}
*/