blitz3d/blitz3d/animation.h

37 lines
675 B
C++

#ifndef ANIMATION_H
#define ANIMATION_H
#include <list>
#include "geom.h"
class Animation{
public:
Animation();
Animation( const Animation &t );
Animation( const Animation &t,int first,int last );
~Animation();
Animation &operator=( const Animation &t );
void setScaleKey( int frame,const Vector &q );
void setPositionKey( int frame,const Vector &p );
void setRotationKey( int frame,const Quat &q );
int numScaleKeys()const;
int numRotationKeys()const;
int numPositionKeys()const;
Vector getScale( float time )const;
Vector getPosition( float time )const;
Quat getRotation( float time )const;
private:
struct Rep;
Rep *rep;
Rep *write();
};
#endif