blitz3d/bblaunch/bblaunch.cpp

81 lines
2.1 KiB
C++

#include <string>
#include <windows.h>
#include "checkdx.h"
#include "checkie.h"
using namespace std;
static const char *dx_err=
"You must have DirectX version 7 installed to run Blitz Basic.\n\n"
"DirectX 7 is provided on the Blitz Basic CD in the DirectX7 folder.\n\n"
"The latest version of DirectX is available from www.microsoft.com";
static const char *ie_err=
"You must have Internet Explorer version 4 installed to run Blitz Basic.\n\n"
"Internet Explorer 5 is provided on the Blitz Basic CD in the IExplorer5 folder.\n\n"
"The latest version of Internet Explorer is available from www.microsoft.com";
static const char *bb_err=
"Unable to run Blitz Basic";
static const char *md_err=
"Your desktop must be in high-colour mode to use Blitz Basic.\n\n"
"You can change your display settings from the control panel.";
static string getAppDir(){
char buff[MAX_PATH];
if( GetModuleFileName( 0,buff,MAX_PATH ) ){
string t=buff;
int n=t.find_last_of( '\\' );
if( n!=string::npos ) t=t.substr( 0,n );
return t;
}
return "";
}
static void fail( const char *p ){
::MessageBox( 0,p,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
ExitProcess(-1);
}
static int desktopDepth(){
HDC hdc=GetDC( GetDesktopWindow() );
return GetDeviceCaps( hdc,BITSPIXEL );
}
int _stdcall WinMain( HINSTANCE inst,HINSTANCE prev,char *cmd,int show ){
if( desktopDepth()<16 ) fail( md_err );
#ifndef PLUS
if( getDXVersion()<7 ) fail( dx_err );
#endif
if( getIEVersion()<4 ) fail( ie_err );
//Ugly hack to get application dir...
string t=getAppDir();
putenv( ("blitzpath="+t).c_str() );
SetCurrentDirectory( t.c_str() );
t=t+"\\bin\\ide.exe "+cmd;
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si,sizeof(si));si.cb=sizeof(si);
if( !CreateProcess( 0,(char*)t.c_str(),0,0,0,0,0,0,&si,&pi ) ){
::MessageBox( 0,bb_err,"Blitz Basic Error",MB_SETFOREGROUND|MB_TOPMOST|MB_ICONERROR );
ExitProcess(-1);
}
//wait for BB to start
WaitForInputIdle( pi.hProcess,INFINITE );
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
return 0;
}