blitz3d/compiler/type.cpp

62 lines
1.3 KiB
C++

#include "std.h"
#include "type.h"
static struct v_type : public Type{
bool canCastTo( Type *t ){
return t==Type::void_type;
}
}v;
static struct i_type : public Type{
bool intType(){
return true;
}
bool canCastTo( Type *t ){
return t==Type::int_type || t==Type::float_type || t==Type::string_type;
}
}i;
static struct f_type : public Type{
bool floatType(){
return true;
}
bool canCastTo( Type *t ){
return t==Type::int_type || t==Type::float_type || t==Type::string_type;
}
}f;
static struct s_type : public Type{
bool stringType(){
return true;
}
bool canCastTo( Type *t ){
return t==Type::int_type || t==Type::float_type || t==Type::string_type;
}
}s;
bool StructType::canCastTo( Type *t ){
return t==this || t==Type::null_type || (this==Type::null_type && t->structType());
}
bool VectorType::canCastTo( Type *t ){
if( this==t ) return true;
if( VectorType *v=t->vectorType() ){
if( elementType!=v->elementType ) return false;
if( sizes.size()!=v->sizes.size() ) return false;
for( int k=0;k<sizes.size();++k ){
if( sizes[k]!=v->sizes[k] ) return false;
}
return true;
}
return false;
}
static StructType n( "Null" );
Type *Type::void_type=&v;
Type *Type::int_type=&i;
Type *Type::float_type=&f;
Type *Type::string_type=&s;
Type *Type::null_type=&n;