blitz3d/compiler/node.h

57 lines
1.5 KiB
C

#ifndef NODE_H
#define NODE_H
#include "ex.h"
#include "toker.h"
#include "environ.h"
#include "codegen.h"
struct VarNode;
struct ConstNode;
struct Node{
virtual ~Node(){}
//used user funcs...
static set<string> usedfuncs;
//helper funcs
static void ex();
static void ex( const string &e );
static void ex( const string &e,int pos );
static void ex( const string &e,int pos,const string &f );
static string genLabel();
static VarNode *genLocal( Environ *e,Type *ty );
static TNode *compare( int op,TNode *l,TNode *r,Type *ty );
static ConstNode *constValue( Type *ty );
static int enumVars( Environ *e );
static Type *tagType( const string &s,Environ *e );
static TNode *createVars( Environ *e );
static TNode *deleteVars( Environ *e );
static TNode *seq( TNode *l,TNode *r );
static TNode *move( TNode *src,TNode *dest );
static TNode *global( const string &s );
static TNode *local( int offset );
static TNode *arg( int offset );
static TNode *mem( TNode *ref );
static TNode *add( TNode *l,TNode *r );
static TNode *mul( TNode *l,TNode *r );
static TNode *iconst( int n );
static TNode *ret();
static TNode *jsr( const string &s );
static TNode *jump( const string &s );
static TNode *jumpt( TNode *cond,const string &s );
static TNode *jumpf( TNode *cond,const string &s );
static TNode *jumpge( TNode *l,TNode *r,const string &s );
static TNode *call( const string &func,TNode *a0=0,TNode *a1=0,TNode *a2=0 );
static TNode *fcall( const string &func,TNode *a0=0,TNode *a1=0,TNode *a2=0 );
};
#endif