blitz3d/compiler/decl.old

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#ifndef DECL_H
#define DECL_H
#include "type.h"
const int OFFSET_GLOBAL=0x80000000;
struct Decl{
int offset;
Type *type;
Decl( int n,Type *t ):offset(n),type(t){}
virtual Decl *Decl(){ return 0; }
};
#endif