blitz3d/compiler/decl.cpp

36 lines
633 B
C++

#include "std.h"
#include "decl.h"
#include "type.h"
Decl::~Decl(){
}
DeclSeq::DeclSeq(){
}
void Decl::getName( char *buff ){
int sz=name.size();
memcpy( buff,name.data(),sz );
buff[sz]=0;
}
DeclSeq::~DeclSeq(){
for( ;decls.size();decls.pop_back() ) delete decls.back();
}
Decl *DeclSeq::findDecl( const string &s ){
vector<Decl*>::iterator it;
for( it=decls.begin();it!=decls.end();++it ){
if( (*it)->name==s ) return *it;
}
return 0;
}
Decl *DeclSeq::insertDecl( const string &s,Type *t,int kind,ConstType *d ){
if( findDecl( s ) ) return 0;
decls.push_back( d_new Decl( s,t,kind,d ) );
return decls.back();
}