blitz3d/gxruntime/gxmusic.h

34 lines
495 B
C++

#ifndef GXMUSIC_H
#define GXMUSIC_H
class gxAudio;
struct FMUSIC_MODULE;
struct FSOUND_STREAM;
class gxMusic{
public:
gxAudio *audio;
gxMusic( gxAudio *audio,FMUSIC_MODULE *module,FSOUND_STREAM *stream );
~gxMusic();
private:
FMUSIC_MODULE *module;
FSOUND_STREAM *stream;
int stream_channel;
/***** GX INTERFACE *****/
public:
//modifiers
void play();
void stop();
void setPaused( bool paused );
void setVolume( float volume );
//accessors
bool isPlaying()const;
};
#endif