blitz3d/gxruntime/gxfilesystem.h

37 lines
870 B
C++

#ifndef GXFILESYSTEM_H
#define GXFILESYSTEM_H
#include <string>
#include "gxdir.h"
class gxFileSystem{
public:
gxFileSystem();
~gxFileSystem();
/***** GX INTERFACE *****/
public:
enum{
FILE_TYPE_NONE=0,FILE_TYPE_FILE=1,FILE_TYPE_DIR=2
};
bool createDir( const std::string &dir );
bool deleteDir( const std::string &dir );
bool createFile( const std::string &file );
bool deleteFile( const std::string &file );
bool copyFile( const std::string &src,const std::string &dest );
bool renameFile( const std::string &src,const std::string &dest );
bool setCurrentDir( const std::string &dir );
std::string getCurrentDir()const;
int getFileSize( const std::string &name )const;
int getFileType( const std::string &name )const;
gxDir *openDir( const std::string &name,int flags );
gxDir *verifyDir( gxDir *d );
void closeDir( gxDir *dir );
};
#endif