blitz3d/compiler/readme.txt

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Classes:
ProgNode - output of parse - tree of Nodes
TProg - output of translate - vector of TNodes
string - output of codegen
Module - output of assemble
reserved asm labels.
_b???? reserved for private blitz lib calls
_l???? reserved for compiler generated labels
_c???? reserved for codegen generated labels
_a???? reserved for asm generated labels
Codegen should probably be able to create it's own 'data' for constants.
The IR_CONST instruction may have to generate a label to store, say,
strings (and floats on x86?)
* libs prototype info:
graphics%%% - 3 int args
rect%%%% - 4 int args
vwait
%mousex - int result
%mousey - int result
<Image>loadImage$ - obj result, 1 string arg
* floats, strings, user types
Stick with old BB newtypes:
NewType mytype
x.f:y.f:z.f
image.Image
End NewType
Dim List lst.mytype
Dim Queue que.mytype
Dim Vector vec.mytype
test=new mytype
test\x=100
test\y=100
test\z=100
name="Hello"
move test
statement move t.mytype
t\x=t\x+t\xs
t\y=t\y+t\ys
end statement
* stop/step/continue/debug
* error handling
Errors are sent to cerr, and an exception thrown.
Error string format:
E charpos message - eg:
cerr<<"E 100 Blitz expects an identifier here"<<endl;