blitz3d/compiler/block.h_old

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/*
A block represents a function - code & data.
*/
#ifndef BLOCK_H
#define BLOCK_H
struct Block{
Block( Block *parent );
~Block();
void genCode( TNode *t ){ code.push_back( t ); }
void genData( TNode *t ){ data.push_back( t ); }
void generate( Codegen *gen );
private:
Block *parent;
vector<Block*> children;
vector<TNode*> code;
vector<TNode*> data;
};
#endif