blitz3d/blitz3d/mirror.h

18 lines
264 B
C++

#ifndef MIRROR_H
#define MIRROR_H
#include "object.h"
class Mirror : public Object{
public:
Mirror();
Mirror( const Mirror &t );
~Mirror();
//Entity interface
Entity *clone(){ return d_new Mirror( *this ); }
Mirror *getMirror(){ return this; }
};
#endif