blitz3d/blitz3d/listener.h

23 lines
375 B
C++

#ifndef LISTENER_H
#define LISTENER_H
#include "object.h"
class Listener : public Object{
public:
Listener( float roll,float dopp,float dist );
Listener( const Listener &t );
~Listener();
//Entity interface
Entity *clone(){ return d_new Listener( *this ); }
Listener *getListener(){ return this; }
//Listener interface
void renderListener();
private:
};
#endif