35 lines
727 B
C++
35 lines
727 B
C++
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#include "std.h"
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#include "listener.h"
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extern gxAudio *gx_audio;
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Listener::Listener( float roll,float dopp,float dist ){
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if( !gx_audio ) return;
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gx_audio->set3dOptions( roll,dopp,dist );
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renderListener();
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}
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Listener::Listener( const Listener &t ):
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Object(t){
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}
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Listener::~Listener(){
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if( !gx_audio ) return;
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Vector pos,vel,up(0,1,1),forward(0,0,1);
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gx_audio->set3dListener( &pos.x,&vel.x,&forward.x,&up.x );
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}
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void Listener::renderListener(){
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if( !gx_audio ) return;
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const Vector &pos=getWorldTform().v;
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const Vector &vel=getVelocity();
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const Vector &forward=getWorldTform().m.k.normalized();
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const Vector &up=getWorldTform().m.j.normalized();
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gx_audio->set3dListener( &pos.x,&vel.x,&forward.x,&up.x );
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}
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