blitz3d/blitz3d/animation.cpp

289 lines
7.0 KiB
C++

#include "std.h"
#include "animation.h"
struct Animation::Rep{
int ref_cnt;
typedef map<int,Quat> KeyList;
KeyList scale_anim,rot_anim,pos_anim;
Rep():
ref_cnt(1){
}
Rep( const Rep &t ):
ref_cnt(1),
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
}
Vector getLinearValue( const KeyList &keys,float time )const{
KeyList::const_iterator next,curr;
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
next=keys.upper_bound( (int)time );
if( next==keys.begin() ) return next->second.v;
curr=next;--curr;
if( next==keys.end() ) return curr->second.v;
float delta=( time-curr->first )/( next->first-curr->first );
return ( next->second.v-curr->second.v )*delta+curr->second.v;
}
Quat getSlerpValue( const KeyList &keys,float time )const{
KeyList::const_iterator next,curr;
//for( next=keys.begin();next!=keys.end() && time>=next->first;++next ){}
next=keys.upper_bound( (int)time );
if( next==keys.begin() ) return next->second;
curr=next;--curr;
if( next==keys.end() ) return curr->second;
float delta=( time-curr->first )/( next->first-curr->first );
return curr->second.slerpTo( next->second,delta );
}
void setKey( KeyList &keys,int time,const Quat &value ){
keys[time]=value;
}
};
Animation::Animation():
rep( new Rep() ){
}
Animation::Animation( const Animation &t ):
rep( t.rep ){
++rep->ref_cnt;
}
Animation::Animation( const Animation &t,int first,int last ):
rep( new Rep() ){
Rep::KeyList::const_iterator it;
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
if( it->first<first || it->first>last ) continue;
rep->setKey( rep->pos_anim,it->first-first,it->second );
}
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
if( it->first<first || it->first>last ) continue;
rep->setKey( rep->scale_anim,it->first-first,it->second );
}
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
if( it->first<first || it->first>last ) continue;
rep->setKey( rep->rot_anim,it->first-first,it->second );
}
}
Animation::~Animation(){
if( !--rep->ref_cnt ) delete rep;
}
Animation &Animation::operator=( const Animation &t ){
++t.rep->ref_cnt;
if( !--rep->ref_cnt ) delete rep;
rep=t.rep;
return *this;
}
Animation::Rep *Animation::write(){
if( rep->ref_cnt>1 ){
--rep->ref_cnt;
rep=new Rep( *rep );
}
return rep;
}
void Animation::setScaleKey( int time,const Vector &q ){
write();
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
}
void Animation::setPositionKey( int time,const Vector &q ){
write();
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
}
void Animation::setRotationKey( int time,const Quat &q ){
write();
rep->setKey( rep->rot_anim,time,q );
}
int Animation::numScaleKeys()const{
return rep->scale_anim.size();
}
int Animation::numRotationKeys()const{
return rep->rot_anim.size();
}
int Animation::numPositionKeys()const{
return rep->pos_anim.size();
}
Vector Animation::getScale( float time )const{
if( !rep->scale_anim.size() ) return Vector(1,1,1);
return rep->getLinearValue( rep->scale_anim,time );
}
Vector Animation::getPosition( float time )const{
if( !rep->pos_anim.size() ) return Vector(0,0,0);
return rep->getLinearValue( rep->pos_anim,time );
}
Quat Animation::getRotation( float time )const{
if( !rep->rot_anim.size() ) return Quat();
return rep->getSlerpValue( rep->rot_anim,time );
}
/*
struct Animation::Rep{
int ref_cnt;
struct Key{
int time;
Quat value;
};
typedef list<Key> KeyList;
KeyList scale_anim,rot_anim,pos_anim;
Rep():
ref_cnt(1){
}
Rep( const Rep &t ):
ref_cnt(1),
scale_anim(t.scale_anim),rot_anim(t.rot_anim),pos_anim(t.pos_anim){
}
Vector getLinearValue( const KeyList &keys,float time )const{
if( keys.size()==1 ) return keys.front().value.v;
if( time>=keys.back().time ) return keys.back().value.v;
if( time<=keys.front().time ) return keys.front().value.v;
KeyList::const_iterator it;
for( it=keys.begin();time>=it->time;++it ){}
const Key *next=&*it;
const Key *curr=&*--it;
float delta=( time-curr->time )/( next->time-curr->time );
return (next->value.v-curr->value.v)*delta+curr->value.v;
}
Quat getSlerpValue( const KeyList &keys,float time )const{
if( keys.size()==1 ) return keys.front().value;
if( time>=keys.back().time ) return keys.back().value;
if( time<=keys.front().time ) return keys.front().value;
KeyList::const_iterator it;
for( it=keys.begin();time>=it->time;++it ){}
const Key *next=&*it;
const Key *curr=&*--it;
float delta=(time-curr->time)/(next->time-curr->time);
return curr->value.slerpTo( next->value,delta );
}
void setKey( KeyList &keys,int time,const Quat &value ){
KeyList::iterator it;
for( it=keys.begin();it!=keys.end() && time>it->time;++it ){}
if( it==keys.end() || time<it->time ){
it=keys.insert( it );
it->time=time;
}
it->value=value;
}
};
Animation::Animation():
rep( d_new Rep() ){
}
Animation::Animation( const Animation &t ):
rep( t.rep ){
++rep->ref_cnt;
}
Animation::Animation( const Animation &t,int first,int last ):
rep( d_new Rep() ){
Rep::KeyList::const_iterator it;
for( it=t.rep->pos_anim.begin();it!=t.rep->pos_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->pos_anim,key.time-first,key.value );
}
for( it=t.rep->scale_anim.begin();it!=t.rep->scale_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->scale_anim,key.time-first,key.value );
}
for( it=t.rep->rot_anim.begin();it!=t.rep->rot_anim.end();++it ){
const Rep::Key &key=*it;
if( key.time<first || key.time>last ) continue;
rep->setKey( rep->rot_anim,key.time-first,key.value );
}
}
Animation::~Animation(){
if( !--rep->ref_cnt ) delete rep;
}
Animation &Animation::operator=( const Animation &t ){
++t.rep->ref_cnt;
if( !--rep->ref_cnt ) delete rep;
rep=t.rep;
return *this;
}
Animation::Rep *Animation::write(){
if( rep->ref_cnt>1 ){
--rep->ref_cnt;
rep=d_new Rep( *rep );
}
return rep;
}
void Animation::setScaleKey( int time,const Vector &q ){
write();
rep->setKey( rep->scale_anim,time,Quat( 0,q ) );
}
void Animation::setPositionKey( int time,const Vector &q ){
write();
rep->setKey( rep->pos_anim,time,Quat( 0,q ) );
}
void Animation::setRotationKey( int time,const Quat &q ){
write();
rep->setKey( rep->rot_anim,time,q );
}
int Animation::numScaleKeys()const{
return rep->scale_anim.size();
}
int Animation::numRotationKeys()const{
return rep->rot_anim.size();
}
int Animation::numPositionKeys()const{
return rep->pos_anim.size();
}
Vector Animation::getScale( float time )const{
if( !rep->scale_anim.size() ) return Vector(1,1,1);
return rep->getLinearValue( rep->scale_anim,time );
}
Vector Animation::getPosition( float time )const{
if( !rep->pos_anim.size() ) return Vector(0,0,0);
return rep->getLinearValue( rep->pos_anim,time );
}
Quat Animation::getRotation( float time )const{
if( !rep->rot_anim.size() ) return Quat();
return rep->getSlerpValue( rep->rot_anim,time );
}
*/