blitz3d/bbruntime/bbruntime.dsp

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7.3 KiB
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# Microsoft Developer Studio Project File - Name="bbruntime" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=bbruntime - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "bbruntime.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "bbruntime.mak" CFG="bbruntime - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "bbruntime - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz3DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE "bbruntime - Win32 Blitz2DRelease" (based on "Win32 (x86) Static Library")
!MESSAGE
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RSC=rc.exe
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# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "bbruntime - Win32 Release"
# Name "bbruntime - Win32 Debug"
# Name "bbruntime - Win32 Blitz3DRelease"
# Name "bbruntime - Win32 Blitz2DRelease"
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!IF "$(CFG)" == "bbruntime - Win32 Release"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Debug"
# ADD CPP /Yu
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# End Source File
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!IF "$(CFG)" == "bbruntime - Win32 Release"
!ELSEIF "$(CFG)" == "bbruntime - Win32 Debug"
# ADD CPP /Yu"std.h"
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!ELSEIF "$(CFG)" == "bbruntime - Win32 Blitz2DRelease"
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