blitz3d/bbruntime/bbmath.h

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530 B
C

#ifndef BBMATH_H
#define BBMATH_H
float bbSin( float n );
float bbCos( float n );
float bbTan( float n );
float bbASin( float n );
float bbACos( float n );
float bbATan( float n );
float bbHSin( float n );
float bbHCos( float n );
float bbHTan( float n );
float bbATan2( float n,float t );
float bbSqr( float n );
float bbFloor( float n );
float bbCeil( float n );
float bbExp( float n );
float bbLog( float n );
float bbLog10( float n );
float bbRnd( float from,float to );
void bbSeedRnd( int seed );
#endif