blitz3d/bblaunch/bblaunch.dsp

180 lines
7.1 KiB
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# Microsoft Developer Studio Project File - Name="bblaunch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=bblaunch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "bblaunch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "bblaunch.mak" CFG="bblaunch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "bblaunch - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz3DRelease" (based on "Win32 (x86) Application")
!MESSAGE "bblaunch - Win32 Blitz2DRelease" (based on "Win32 (x86) Application")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\blitzbasic\blitzbasic.exe"
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# SUBTRACT LINK32 /pdb:none
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\blitzbasic\blitzbasic.exe"
# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"../_release/Blitz3D.exe"
!ELSEIF "$(CFG)" == "bblaunch - Win32 Blitz2DRelease"
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz3drelease\Blitz3D.exe"
# ADD LINK32 dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"..\..\release\blitz2drelease\BlitzBasic.exe"
!ENDIF
# Begin Target
# Name "bblaunch - Win32 Release"
# Name "bblaunch - Win32 Debug"
# Name "bblaunch - Win32 Blitz3DRelease"
# Name "bblaunch - Win32 Blitz2DRelease"
# Begin Source File
SOURCE=.\bblaunch.cpp
# End Source File
# Begin Source File
SOURCE=.\bblaunch.ico
# End Source File
# Begin Source File
SOURCE=.\bblaunch.rc
# End Source File
# Begin Source File
SOURCE=.\checkdx.cpp
# End Source File
# Begin Source File
SOURCE=.\checkdx.h
# End Source File
# Begin Source File
SOURCE=.\checkie.cpp
# End Source File
# Begin Source File
SOURCE=.\checkie.h
# End Source File
# End Target
# End Project