2019-04-14 18:46:25 +02:00
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-- Copyright (C) 2019 Bernd Lachner <dev@lachner-net.de>
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--
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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2019-04-14 17:58:35 +02:00
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-- Count the number of pictures.
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local function get_picture(number)
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local filename = minetest.get_modpath("gallery").."/textures/picture_"..number..".png"
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local file = io.open(filename, "r")
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if file ~= nil then
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io.close(file)
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return true
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else
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return false
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end
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end
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local function get_pngwidthheight(number)
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local width,height=0,0
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local filename = minetest.get_modpath("gallery").."/textures/picture_"..number..".png"
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local file=io.open(filename,"rb")
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if file ~= nil then
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file:seek("set",1)
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if file:read(3)=="PNG" then
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file:seek("set",12)
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if file:read(4)=="IHDR" then
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local widthstr,heightstr=file:read(4),file:read(4)
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width=widthstr:sub(1,1):byte()*16777216+widthstr:sub(2,2):byte()*65536+widthstr:sub(3,3):byte()*256+widthstr:sub(4,4):byte()
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height=heightstr:sub(1,1):byte()*16777216+heightstr:sub(2,2):byte()*65536+heightstr:sub(3,3):byte()*256+heightstr:sub(4,4):byte()
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end
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end
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io.close(file)
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end
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return width,height
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end
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local N = 1
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while get_picture(N) == true do
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N = N + 1
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end
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N = N - 1
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-- register for each picture
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for n=1, N do
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local groups = {choppy=2, dig_immediate=3, picture=1, not_in_creative_inventory=1}
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if n == 1 then
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groups = {choppy=2, dig_immediate=3, picture=1}
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end
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-- Texture for the frame
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local frame_texture = "metal.png"
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-- Pixel size of the resulting texture for the node. Higher resolutions for more details.
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local resulttexture_pix = 800
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-- Frame border width in percent
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local frame_widthpercent = 2.5
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-- Scaling of the picture
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local pic_scale = 2.5
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-- Get the width and height of the picture from the file in pixel
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local pic_pixwidth,pic_pixheight=get_pngwidthheight(n)
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-- Get the max side lenght of the picture in pixel
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local pic_pixmax = math.max(pic_pixwidth,pic_pixheight)
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-- Frame border width in pixel
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local frame_widthpixel = math.ceil(frame_widthpercent * pic_pixmax / 100.0)
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-- Distance beetween the frame and the picture in pixel
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local border_pix = 4
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-- Pixel size of the combined square texture of the picture with frame and border
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local pictexture_pix = pic_pixmax + (frame_widthpixel * 2) + (border_pix * 2)
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-- X and Y position oft the picture in the combined square texture of the picture with frame and border
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local pic_xoffset = ((pic_pixmax - pic_pixwidth) / 2) + frame_widthpixel + border_pix
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local pic_yoffset = ((pic_pixmax - pic_pixheight) / 2) + frame_widthpixel + border_pix
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-- Frame border width of the node
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local frame_widthnode = 1.0 / pictexture_pix * frame_widthpixel
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-- Frame border thickness of the node
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local frame_thickness = 0.1
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-- Picture width of the node (whole picture including frame)
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local pic_width = 1.0
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-- Picture height of the node (whole picture including frame)
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local pic_height = 1.0
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-- Picture thickness of the node
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local pic_thickness = 0.05
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if pic_pixwidth > pic_pixheight then
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-- Landscape picture. Set the Picture height of the node (whole picture including frame) accordingly to the original picture aspect ratio
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pic_height = (pic_width / pictexture_pix) * (pic_pixheight + 2 * (frame_widthpixel + border_pix))
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else
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-- Potrait picture Set the Picture width of the node (whole picture including frame) accordingly to the original picture aspect ratio
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pic_width = (pic_height / pictexture_pix) * (pic_pixwidth + 2 * (frame_widthpixel + border_pix))
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end
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-- node
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minetest.register_node("gallery:node_"..n.."", {
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description = "Picture #"..n.."",
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drawtype = "nodebox",
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-- Tile definition in the follwing order: +Y, -Y, +X, -X, +Z, -Z.
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tiles = {
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{name="("..frame_texture.."^[resize:"..resulttexture_pix.."x"..resulttexture_pix..")^([combine:"..pictexture_pix.."x"..pictexture_pix..":"..pic_xoffset..","..pic_yoffset.."=picture_"..n..".png^[resize:"..resulttexture_pix.."x"..resulttexture_pix..")"},
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{name=frame_texture}
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},
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visual_scale = pic_scale,
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inventory_image = "gallery_inventory.png",
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wield_image = "gallery_inventory.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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node_box = {
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type = "fixed",
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-- Box definition in following order: {x1, y1, z1, x2, y2, z2}
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fixed = {
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-- Picture
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{-pic_width/2.0, -0.5/pic_scale, -pic_height/2.0, pic_width/2.0, -(0.5 - pic_thickness) / pic_scale, pic_height/2.0},
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-- Left frame border
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{-pic_width/2.0, -0.5/pic_scale, -pic_height/2.0, -pic_width/2.0+frame_widthnode, -(0.5 - frame_thickness) / pic_scale, pic_height/2.0},
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-- Right frame border
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{pic_width/2.0-frame_widthnode, -0.5/pic_scale, -pic_height/2.0, pic_width/2.0, -(0.5 - frame_thickness) / pic_scale, pic_height/2.0},
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-- Bottom frame border
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{-pic_width/2.0, -0.5/pic_scale, -pic_height/2.0, pic_width/2.0, -(0.5 - frame_thickness) / pic_scale, -pic_height/2.0+frame_widthnode},
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-- Top frame border
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{-pic_width/2.0, -0.5/pic_scale, pic_height/2.0-frame_widthnode, pic_width/2.0, -(0.5 - frame_thickness) / pic_scale, pic_height/2.0},
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},
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},
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selection_box = {
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type = "wallmounted",
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},
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groups = groups,
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on_rightclick = function(pos, node, clicker)
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local length = string.len (node.name)
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local number = string.sub (node.name, 14, length)
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-- TODO. Reducing currently not working, because sneaking prevents right click.
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local keys=clicker:get_player_control()
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if keys["sneak"]==false then
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if number == tostring(N) then
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number = 1
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else
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number = number + 1
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end
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else
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if number == 1 then
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number = N - 1
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else
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number = number - 1
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end
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end
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print("[gallery] number is "..number.."")
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node.name = "gallery:node_"..number..""
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minetest.env:set_node(pos, node)
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end
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-- TODO.
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-- on_place = minetest.rotate_node
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})
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-- crafts
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if n < N then
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minetest.register_craft({
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output = 'gallery:node_'..n..'',
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recipe = {
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{'gallery:node_'..(n+1)..''},
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}
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})
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end
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n = n + 1
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end
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-- close the craft loop
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minetest.register_craft({
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output = 'gallery:node_'..N..'',
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recipe = {
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{'gallery:node_1'},
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}
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})
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-- initial craft
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minetest.register_craft({
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output = 'gallery:node_1',
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recipe = {
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{'default:paper', 'default:paper'},
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{'default:paper', 'default:paper'},
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{'default:paper', 'default:paper'},
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}
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})
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-- reset several pictures to #1
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 2',
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recipe = {'group:picture', 'group:picture'},
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 3',
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recipe = {'group:picture', 'group:picture', 'group:picture'},
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 4',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture'
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}
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 5',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture'
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}
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 6',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture', 'group:picture'
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}
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 7',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture', 'group:picture',
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'group:picture'
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}
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 8',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture'
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}
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})
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minetest.register_craft({
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type = 'shapeless',
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output = 'gallery:node_1 9',
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recipe = {
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture', 'group:picture',
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'group:picture', 'group:picture', 'group:picture'
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}
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})
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