326 lines
9.7 KiB
Lua
326 lines
9.7 KiB
Lua
local abr = minetest.get_mapgen_setting('active_block_range')
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local node_lava = nil
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local wildlife = {}
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--wildlife.spawn_rate = 0.5 -- less is more
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local min=math.min
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local max=math.max
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local spawn_rate = 1 - max(min(minetest.settings:get('wildlife_spawn_chance') or 0.2,1),0)
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local spawn_reduction = minetest.settings:get('wildlife_spawn_reduction') or 0.5
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local hdrops = minetest.get_modpath("water_life")
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local spawntimer = 0
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function wildlife.hq_find_food(self,prty,radius)
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local yaw = self.object:get_yaw()
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local pos = mobkit.get_stand_pos(self)
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local pos1 = {x=pos.x -radius,y=pos.y-1,z=pos.z-radius}
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local pos2 = {x=pos.x +radius,y=pos.y+1,z=pos.z+radius} --mobkit.pos_translate2d(pos,yaw,radius)
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local food = minetest.find_nodes_in_area(pos1,pos2, {"group:flora"})
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local func = function(self)
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if #food < 1 then return true end
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local pos = mobkit.get_stand_pos(self)
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if mobkit.is_queue_empty_low(self) and self.isonground then
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if vector.distance(pos,food[1]) > 1 then
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mobkit.goto_next_waypoint(self,food[1])
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else
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self.object:set_velocity({x=0,y=0,z=0})
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minetest.set_node(food[1],{name="air"})
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self.hungry = self.hungry + 5
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return true
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end
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end
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end
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mobkit.queue_high(self,func,prty)
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end
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local function lava_dmg(self,dmg)
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node_lava = node_lava or minetest.registered_nodes[minetest.registered_aliases.mapgen_lava_source]
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if node_lava then
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local pos=self.object:get_pos()
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local box = self.object:get_properties().collisionbox
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local pos1={x=pos.x+box[1],y=pos.y+box[2],z=pos.z+box[3]}
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local pos2={x=pos.x+box[4],y=pos.y+box[5],z=pos.z+box[6]}
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local nodes=mobkit.get_nodes_in_area(pos1,pos2)
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if nodes[node_lava] then mobkit.hurt(self,dmg) end
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end
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end
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local function predator_brain(self)
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-- vitals should be checked every step
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if mobkit.timer(self,1) then lava_dmg(self,6) end
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mobkit.vitals(self)
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-- if self.object:get_hp() <=100 then
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if self.hp <= 0 then
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mobkit.clear_queue_high(self) -- cease all activity
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if hdrops then water_life.handle_drops(self) end
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mobkit.hq_die(self) -- kick the bucket
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return
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end
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if mobkit.timer(self,1) then -- decision making needn't happen every engine step
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local prty = mobkit.get_queue_priority(self)
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if prty < 20 and self.isinliquid then
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mobkit.hq_liquid_recovery(self,20)
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return
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end
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local pos=self.object:get_pos()
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-- hunt
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if prty < 10 then -- if not busy with anything important
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local prey = mobkit.get_closest_entity(self,'wildlife:deer') -- look for prey
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if prey then
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mobkit.hq_hunt(self,10,prey) -- and chase it
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end
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end
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if prty < 9 then
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local plyr = mobkit.get_nearby_player(self)
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if plyr and vector.distance(pos,plyr:get_pos()) < 10 then -- if player close
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mobkit.hq_warn(self,9,plyr) -- try to repel them
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end -- hq_warn will trigger subsequent bhaviors if needed
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end
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-- fool around
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if mobkit.is_queue_empty_high(self) then
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mobkit.hq_roam(self,0)
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end
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end
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end
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local function herbivore_brain(self)
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if mobkit.timer(self,1) then lava_dmg(self,6) end
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mobkit.vitals(self)
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if self.hp <= 0 then
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mobkit.clear_queue_high(self)
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if hdrops then water_life.handle_drops(self) end
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mobkit.hq_die(self)
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return
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end
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if mobkit.timer(self,1) then
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local prty = mobkit.get_queue_priority(self)
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if not self.hungry then self.hungry = 100 end
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if mobkit.timer(self,300) then self.hungry = self.hungry - 5 end
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if prty < 20 and self.isinliquid then
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mobkit.hq_liquid_recovery(self,20)
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self.hungry = self.hungry - 10
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return
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end
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local pos = self.object:get_pos()
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if prty < 11 then
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local pred = mobkit.get_closest_entity(self,'wildlife:wolf')
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if pred then
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mobkit.hq_runfrom(self,11,pred)
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self.hungry = self.hungry -5
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return
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end
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end
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if prty < 10 then
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local plyr = mobkit.get_nearby_player(self)
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if plyr and vector.distance(pos,plyr:get_pos()) < 8 then
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mobkit.hq_runfrom(self,10,plyr)
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self.hungry = self.hungry -5
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return
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end
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end
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if prty < 5 then
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if math.random(100) > self.hungry then
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wildlife.hq_find_food(self,5,5)
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return
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end
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end
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if mobkit.is_queue_empty_high(self) then
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mobkit.hq_roam(self,0)
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self.hungry = self.hungry -2
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end
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end
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end
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-- spawning is too specific to be included in the api, this is an example.
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-- a modder will want to refer to specific names according to games/mods they're using
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-- in order for mobs not to spawn on treetops, certain biomes etc.
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local function spawnstep(dtime)
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spawntimer = spawntimer + dtime
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if spawntimer < 10 then return end
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for _,plyr in ipairs(minetest.get_connected_players()) do
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spawntimer = 0
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local vel = plyr:get_player_velocity()
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local spd = vector.length(vel)
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local chance = spawn_rate * 1/(spd*0.75+1) -- chance is quadrupled for speed=4
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local yaw
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if spd > 1 then
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-- spawn in the front arc
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yaw = plyr:get_look_horizontal() + math.random()*0.35 - 0.75
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else
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-- random yaw
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yaw = math.random()*math.pi*2 - math.pi
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end
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local pos = plyr:get_pos()
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local dir = vector.multiply(minetest.yaw_to_dir(yaw),abr*16)
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local pos2 = vector.add(pos,dir)
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pos2.y=pos2.y-5
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local height, liquidflag = mobkit.get_terrain_height(pos2,32)
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if height and height >= 0 and height <= 100 and not liquidflag -- and math.abs(height-pos2.y) <= 30 testin
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and mobkit.nodeatpos({x=pos2.x,y=height-0.01,z=pos2.z}).is_ground_content then
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local objs = minetest.get_objects_inside_radius(pos,abr*16+5)
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local wcnt=0
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local dcnt=0
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for _,obj in ipairs(objs) do -- count mobs in abrange
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if not obj:is_player() then
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local luaent = obj:get_luaentity()
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if luaent and luaent.name:find('wildlife:') then
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chance=chance + (1-chance)*spawn_reduction -- chance reduced for every mob in range
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if luaent.name == 'wildlife:wolf' then wcnt=wcnt+1
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elseif luaent.name=='wildlife:deer' then dcnt=dcnt+1 end
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end
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end
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end
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--minetest.chat_send_all('chance '.. chance)
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if chance < math.random() then
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-- if no wolves and at least one deer spawn wolf, else deer
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-- local mobname = (wcnt==0 and dcnt > 0) and 'wildlife:wolf' or 'wildlife:deer'
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local mobname = dcnt>wcnt+1 and 'wildlife:wolf' or 'wildlife:deer'
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pos2.y = height+0.5
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objs = minetest.get_objects_inside_radius(pos2,abr*16-2)
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for _,obj in ipairs(objs) do -- do not spawn if another player around
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if obj:is_player() then return end
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end
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--minetest.chat_send_all('spawnin '.. mobname ..' #deer:' .. dcnt)
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if not minetest.is_protected(pos2,mobname) then
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minetest.add_entity(pos2,mobname) -- ok spawn it already damnit
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end
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end
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end
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end
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end
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minetest.register_globalstep(spawnstep)
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minetest.register_entity("wildlife:wolf",{
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-- common props
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physical = true,
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stepheight = 0.1, --EVIL!
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collide_with_objects = true,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.7, 0.3},
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visual = "mesh",
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mesh = "wolf.b3d",
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textures = {"kit_wolf.png"},
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visual_size = {x = 1.3, y = 1.3},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 0.75, -- portion of hitbox submerged
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max_speed = 5,
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jump_height = 1.26,
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view_range = 24,
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lung_capacity = 10, -- seconds
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max_hp = 24,
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timeout=600,
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drops = {
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{name = "default:diamond", chance = 20, min = 1, max = 3,},
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{name = "water_life:meat_raw", chance = 2, min = 1, max = 2,},
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},
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attack={range=0.5,damage_groups={fleshy=7}},
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sounds = {
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attack='dogbite',
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warn = 'angrydog',
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},
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brainfunc = predator_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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if mobkit.is_alive(self) then
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local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
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self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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if type(puncher)=='userdata' and puncher:is_player() then -- if hit by a player
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mobkit.clear_queue_high(self) -- abandon whatever they've been doing
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mobkit.hq_hunt(self,10,puncher) -- get revenge
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end
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end
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end
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})
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minetest.register_entity("wildlife:deer",{
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-- common props
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physical = true,
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stepheight = 0.1, --EVIL!
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collide_with_objects = true,
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collisionbox = {-0.35, -0.19, -0.35, 0.35, 0.65, 0.35},
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visual = "mesh",
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mesh = "herbivore.b3d",
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textures = {"herbivore.png"},
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visual_size = {x = 1.3, y = 1.3},
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static_save = true,
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makes_footstep_sound = true,
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on_step = mobkit.stepfunc, -- required
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on_activate = mobkit.actfunc, -- required
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get_staticdata = mobkit.statfunc,
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-- api props
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springiness=0,
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buoyancy = 0.9,
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max_speed = 5,
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jump_height = 1.26,
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view_range = 24,
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lung_capacity = 10, -- seconds
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max_hp = 20,
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hungry = 100,
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timeout = 600,
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attack={range=0.5,damage_groups={fleshy=3}},
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sounds = {
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scared='deer_scared',
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hurt = 'deer_hurt',
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},
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drops = {
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{name = "default:diamond", chance = 20, min = 1, max = 3,},
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{name = "water_life:meat_raw", chance = 2, min = 1, max = 3,},
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},
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brainfunc = herbivore_brain,
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on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
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self.object:set_velocity({x=hvel.x,y=2,z=hvel.z})
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mobkit.make_sound(self,'hurt')
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mobkit.hurt(self,tool_capabilities.damage_groups.fleshy or 1)
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end,
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})
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