fix bug with selfrenewing water
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7
init.lua
7
init.lua
@ -17,11 +17,11 @@ minetest.register_privilege("lightup", {description ="automatic light in air and
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-- register water and airnodes, together with their new brothers.
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lightup.switch[1] = {name="default:water_source", change="lightup:brightwater"}
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lightup.switch[2] = {name="default:water_flowing", change="lightup:brightwater"}
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lightup.switch[2] = {name="default:water_flowing", change="lightup:brightwater_flowing"}
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lightup.switch[3] = {name="default:river_water_source", change="lightup:brightriverwater"}
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lightup.switch[4] = {name="default:river_water_flowing", change="lightup:brightriverwater"}
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lightup.switch[4] = {name="default:river_water_flowing", change="lightup:brightriverwater_flowing"}
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lightup.switch[5] = {name="water_life:muddy_river_water_source", change="lightup:brightmuddywater"}
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lightup.switch[6] = {name="water_life:muddy_river_water_flowing", change="lightup:brightmuddywater"}
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lightup.switch[6] = {name="water_life:muddy_river_water_flowing", change="lightup:brightmuddywater_flowing"}
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lightup.switch[7] = {name="air", change="lightup:brightair"}
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@ -77,6 +77,7 @@ for i = 1,#lightup.switch,1 do
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water.liquid_alternative_source = lightup.switch[i].change
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water.groups.not_in_creative_inventory = 1
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water.light_source = brightness
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water.liquid_renewable = false
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water.on_timer = function(pos, elapsed)
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minetest.set_node(pos,{name=lightup.switch[i].name}) -- when node timer is elapsed turn back into src
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end
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