798 lines
30 KiB
Lua
798 lines
30 KiB
Lua
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
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function lib_change_color(self, colstr)
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airutils.param_paint(self, colstr)
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end
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function airutils.get_staticdata(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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--stored_sound_handle = self.sound_handle,
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stored_energy = self._energy,
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stored_owner = self.owner,
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stored_hp = self.hp_max,
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stored_color = self._color,
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stored_color_2 = self._color_2,
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stored_power_lever = self._power_lever,
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stored_driver_name = self.driver_name,
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stored_last_accell = self._last_accell,
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stored_engine_running = self._engine_running,
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stored_inv_id = self._inv_id,
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stored_flap = self._flap,
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stored_passengers = self._passengers,
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stored_vehicle_custom_data = self._vehicle_custom_data
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})
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end
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function airutils.on_deactivate(self)
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airutils.save_inventory(self)
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end
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function airutils.on_activate(self, staticdata, dtime_s)
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airutils.actfunc(self, staticdata, dtime_s)
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if staticdata ~= "" and staticdata ~= nil then
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local data = minetest.deserialize(staticdata) or {}
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self._energy = data.stored_energy
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self.owner = data.stored_owner
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self.hp_max = data.stored_hp
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self._color = data.stored_color
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self._color_2 = data.stored_color_2
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self._power_lever = data.stored_power_lever
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self.driver_name = data.stored_driver_name
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self._last_accell = data.stored_last_accell
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self._engine_running = data.stored_engine_running
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self._inv_id = data.stored_inv_id
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self._flap = data.stored_flap
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self._passengers = data.stored_passengers or {}
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local custom_data = data.stored_vehicle_custom_data
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if custom_data then
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self._vehicle_custom_data = custom_data
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else
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-- o macete aqui eh inicializar mesmo que não exista no escopo da entity
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self._vehicle_custom_data = {} --initialize it
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end
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--minetest.debug("loaded: ", self._energy)
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if self._engine_running then
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self._last_applied_power = -1 --signal to start
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end
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end
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self._climb_rate = 0
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self._yaw = 0
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self._roll = 0
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self._pitch = 0
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if self._register_parts_method then
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self._register_parts_method(self)
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end
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airutils.param_paint(self, self._color, self._color_2)
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self.object:set_armor_groups({immortal=1})
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self.object:set_animation({x = 1, y = self._anim_frames}, 0, 0, true)
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if self.wheels then
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self.wheels:set_animation({x = 1, y = self._anim_frames}, 0, 0, true)
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end
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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airutils.create_inventory(self, self._trunk_slots)
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else
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self.inv = inv
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end
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airutils.seats_create(self)
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self._passengers = {}
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if not self._vehicle_custom_data then self._vehicle_custom_data = {} end --initialize when it does not exists
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if self._flap then airutils.flap_on(self) end
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airutils.setText(self, self.infotext)
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end
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function airutils.on_step(self,dtime,colinfo)
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self.dtime = math.min(dtime,0.2)
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self.colinfo = colinfo
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self.height = airutils.get_box_height(self)
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-- physics comes first
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local vel = self.object:get_velocity()
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if colinfo then
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self.isonground = colinfo.touching_ground
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else
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if self.lastvelocity.y==0 and vel.y==0 then
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self.isonground = true
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else
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self.isonground = false
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end
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end
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self:physics()
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if self.logic then
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self:logic()
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end
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self.lastvelocity = self.object:get_velocity()
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self.time_total=self.time_total+self.dtime
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end
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local function ground_pitch(self, longit_speed, curr_pitch)
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newpitch = curr_pitch
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if self._last_longit_speed == nil then self._last_longit_speed = 0 end
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-- Estado atual do sistema
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if self._current_value == nil then self._current_value = 0 end -- Valor atual do sistema
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if self._last_error == nil then self._last_error = 0 end -- Último erro registrado
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-- adjust pitch at ground
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if math.abs(longit_speed) < self._tail_lift_max_speed then
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local speed_range = self._tail_lift_max_speed - self._tail_lift_min_speed
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local percentage = 1-((math.abs(longit_speed) - self._tail_lift_min_speed)/speed_range)
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if percentage > 1 then percentage = 1 end
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if percentage < 0 then percentage = 0 end
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local angle = self._tail_angle * percentage
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local rad_angle = math.rad(angle)
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if newpitch < rad_angle then newpitch = rad_angle end --ja aproveita o pitch atual se ja estiver cerrto
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--[[self._current_value = curr_pitch
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local kp = (longit_speed - self._tail_lift_min_speed)/10
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local output, last_error = airutils.pid_controller(self._current_value, rad_angle, self._last_error, self.dtime, kp)
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self._last_error = last_error
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newpitch = output]]--
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if newpitch > math.rad(self._tail_angle) then newpitch = math.rad(self._tail_angle) end --não queremos arrastar o cauda no chão
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end
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return newpitch
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end
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function airutils.logic(self)
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local velocity = self.object:get_velocity()
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local curr_pos = self.object:get_pos()
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self._last_time_command = self._last_time_command + self.dtime
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if self._last_time_command > 1 then self._last_time_command = 1 end
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local player = nil
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if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
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local co_pilot = nil
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if self.co_pilot and self._have_copilot then co_pilot = minetest.get_player_by_name(self.co_pilot) end
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if player then
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local ctrl = player:get_player_control()
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---------------------
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-- change the driver
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---------------------
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if co_pilot and self._have_copilot and self._last_time_command >= 1 and self._instruction_mode == true then
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if self._command_is_given == true then
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if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
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self._last_time_command = 0
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--take the control
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airutils.transfer_control(self, false)
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end
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else
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--[[if ctrl.sneak == true and ctrl.jump == true then
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self._last_time_command = 0
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--trasnfer the control to student
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airutils.transfer_control(self, true)
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end]]--
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end
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end
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-----------
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--autopilot
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-----------
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if self._instruction_mode == false and self._last_time_command >= 1 then
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if self._autopilot == true then
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if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
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self._last_time_command = 0
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self._autopilot = false
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minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
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end
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else
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if ctrl.sneak == true and ctrl.jump == true then
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self._last_time_command = 0
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self._autopilot = true
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self._auto_pilot_altitude = curr_pos.y
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minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
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end
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end
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end
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end
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local accel_y = self.object:get_acceleration().y
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local rotation = self.object:get_rotation()
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local yaw = rotation.y
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local newyaw=yaw
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local pitch = rotation.x
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local roll = rotation.z
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local newroll=roll
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newroll = math.floor(newroll/360)
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newroll = newroll * 360
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local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
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local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
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local longit_speed = vector.dot(velocity,hull_direction)
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self._longit_speed = longit_speed
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local longit_drag = vector.multiply(hull_direction,longit_speed*
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longit_speed*self._longit_drag_factor*-1*airutils.sign(longit_speed))
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local later_speed = airutils.dot(velocity,nhdir)
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--minetest.chat_send_all('later_speed: '.. later_speed)
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local later_drag = vector.multiply(nhdir,later_speed*later_speed*
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self._later_drag_factor*-1*airutils.sign(later_speed))
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local accel = vector.add(longit_drag,later_drag)
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local stop = false
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local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-1.3}))
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local is_flying = true
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if self.colinfo then
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is_flying = not self.colinfo.touching_ground
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end
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--if is_flying then minetest.chat_send_all('is flying') end
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local is_attached = airutils.checkAttach(self, player)
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if self._indicated_speed == nil then self._indicated_speed = 0 end
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if not is_attached then
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-- for some engine error the player can be detached from the machine, so lets set him attached again
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airutils.checkattachBug(self)
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end
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if self._custom_step_additional_function then
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self._custom_step_additional_function(self)
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end
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if self._wing_configuration == self._wing_angle_of_attack and self._flap then
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airutils.flap_on(self)
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end
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if self._wing_configuration ~= self._wing_angle_of_attack and self._flap == false then
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airutils.flap_off(self)
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end
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if longit_speed == 0 and is_flying == false and is_attached == false and self._engine_running == false then
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return
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end
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--adjust climb indicator
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local climb_rate = velocity.y
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if climb_rate > 5 then climb_rate = 5 end
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if climb_rate < -5 then
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climb_rate = -5
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end
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-- pitch
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local newpitch = math.rad(0)
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if airutils.get_plane_pitch then
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newpitch = airutils.get_plane_pitch(velocity, longit_speed, self._min_speed, self._angle_of_attack)
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end
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--is an stall, force a recover
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if longit_speed < (self._min_speed+0.5) and climb_rate < -1.5 and is_flying then
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if player and self.driver_name then
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--minetest.chat_send_player(self.driver_name,core.colorize('#ff0000', " >>> STALL"))
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end
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self._elevator_angle = 0
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self._angle_of_attack = -1
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newpitch = math.rad(self._angle_of_attack)
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else
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--ajustar angulo de ataque
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if longit_speed > (self._min_speed) then
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local percentage = math.abs(((longit_speed * 100)/(self._min_speed + 5))/100)
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if percentage > 1.5 then percentage = 1.5 end
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self._angle_of_attack = self._wing_angle_of_attack - ((self._elevator_angle / self._elevator_response_attenuation)*percentage)
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--set the plane on level
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if airutils.adjust_attack_angle_by_speed then
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--airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime)
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self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime)
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end
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if self._angle_of_attack < self._min_attack_angle then
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self._angle_of_attack = self._min_attack_angle
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self._elevator_angle = self._elevator_angle - 0.2
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end --limiting the negative angle]]--
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--[[if self._angle_of_attack > self._max_attack_angle then
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self._angle_of_attack = self._max_attack_angle
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self._elevator_angle = self._elevator_angle + 0.2
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end --limiting the very high climb angle due to strange behavior]]--]]--
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end
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end
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--minetest.chat_send_all(self._angle_of_attack)
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-- adjust pitch at ground
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if math.abs(longit_speed) > self._tail_lift_min_speed then
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newpitch = ground_pitch(self, longit_speed, newpitch)
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else
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if math.abs(longit_speed) < self._tail_lift_min_speed then
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newpitch = math.rad(self._tail_angle)
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end
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end
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-- new yaw
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if math.abs(self._rudder_angle)>1.5 then
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local turn_rate = math.rad(self._yaw_turn_rate)
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local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
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airutils.sign(longit_speed) * math.abs(longit_speed/2)
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newyaw = yaw + yaw_turn
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end
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--roll adjust
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---------------------------------
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local delta = 0.002
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if is_flying then
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local roll_reference = newyaw
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local sdir = minetest.yaw_to_dir(roll_reference)
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local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
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local prsr = airutils.dot(snormal,nhdir)
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local rollfactor = -90
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local roll_rate = math.rad(10)
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newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * airutils.sign(longit_speed)
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--[[local rollRotation = -self._rudder_angle * 0.1
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newroll = rollRotation]]--
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--minetest.chat_send_all('newroll: '.. newroll)
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else
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delta = 0.2
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if roll > 0 then
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newroll = roll - delta
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if newroll < 0 then newroll = 0 end
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end
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if roll < 0 then
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newroll = roll + delta
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if newroll > 0 then newroll = 0 end
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end
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end
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---------------------------------
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-- end roll
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local pilot = player
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if self._have_copilot then
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if self._command_is_given and co_pilot then
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pilot = co_pilot
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else
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self._command_is_given = false
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end
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end
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------------------------------------------------------
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--accell calculation block
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------------------------------------------------------
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if is_attached or co_pilot then
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if self._autopilot ~= true then
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accel, stop = airutils.control(self, self.dtime, hull_direction,
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longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
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else
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accel = airutils.autopilot(self, self.dtime, hull_direction, longit_speed, accel, curr_pos)
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end
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end
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--end accell
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--get disconnected players
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airutils.rescueConnectionFailedPassengers(self)
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if accel == nil then accel = {x=0,y=0,z=0} end
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--lift calculation
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accel.y = accel_y
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--lets apply some bob in water
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if self.isinliquid then
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self._engine_running = false
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local bob = airutils.minmax(airutils.dot(accel,hull_direction),0.2) -- vertical bobbing
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accel.y = accel.y + bob
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local max_pitch = 6
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local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
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if h_vel_compensation < 0 then h_vel_compensation = 0 end
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if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
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newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
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end
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local new_accel = accel
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if longit_speed > self._min_speed*0.66 then
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--[[lets do something interesting:
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here I'll fake the longit speed effect for takeoff, to force the airplane
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to use more runway
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]]--
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local factorized_longit_speed = longit_speed
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if is_flying == false and airutils.quadBezier then
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local takeoff_speed = self._min_speed * 4 --so first I'll consider the takeoff speed 4x the minimal flight speed
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if longit_speed < takeoff_speed and longit_speed > self._min_speed then -- then if the airplane is above the mininam speed and bellow the take off
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local scale = (longit_speed*1)/takeoff_speed --get a scale of current longit speed relative to takeoff speed
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if scale == nil then scale = 0 end --lets avoid any nil
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factorized_longit_speed = airutils.quadBezier(scale, self._min_speed, longit_speed, longit_speed) --here the magic happens using a bezier curve
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--minetest.chat_send_all("factor: " .. factorized_longit_speed .. " - longit: " .. longit_speed .. " - scale: " .. scale)
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if factorized_longit_speed < 0 then factorized_longit_speed = 0 end --lets avoid negative numbers
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if factorized_longit_speed == nil then factorized_longit_speed = longit_speed end --and nil numbers
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end
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end
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local ceiling = 15000
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new_accel = airutils.getLiftAccel(self, velocity, new_accel, factorized_longit_speed, roll, curr_pos, self._lift, ceiling, self._wing_span)
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end
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-- end lift
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--wind effects
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if longit_speed > 1.5 and airutils.wind then
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local wind = airutils.get_wind(curr_pos, 0.1)
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new_accel = vector.add(new_accel, wind)
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end
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if stop ~= true then --maybe == nil
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self._last_accell = new_accel
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self.object:move_to(curr_pos)
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--self.object:set_velocity(velocity)
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--[[if player then
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airutils.attach(self, player, self._instruction_mode)
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end]]--
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airutils.set_acceleration(self.object, new_accel)
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else
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if stop == true then
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self.object:set_acceleration({x=0,y=0,z=0})
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self.object:set_velocity({x=0,y=0,z=0})
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end
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end
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if self.wheels then
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if is_flying == false then --isn't flying?
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--animate wheels
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if math.abs(longit_speed) > 0.1 then
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self.wheels:set_animation_frame_speed(longit_speed * 10)
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else
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self.wheels:set_animation_frame_speed(0)
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end
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else
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--stop wheels
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self.wheels:set_animation_frame_speed(0)
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end
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end
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------------------------------------------------------
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-- end accell
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------------------------------------------------------
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------------------------------------------------------
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-- sound and animation
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------------------------------------------------------
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airutils.engine_set_sound_and_animation(self)
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------------------------------------------------------
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--self.object:get_luaentity() --hack way to fix jitter on climb
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--GAUGES
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--minetest.chat_send_all('rate '.. climb_rate)
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local climb_angle = airutils.get_gauge_angle(climb_rate)
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self._climb_rate = climb_rate
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local indicated_speed = longit_speed * 0.9
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if indicated_speed < 0 then indicated_speed = 0 end
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self._indicated_speed = indicated_speed
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local speed_angle = airutils.get_gauge_angle(indicated_speed, -45)
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--adjust power indicator
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local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10) + 90
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local fuel_in_percent = (self._energy * 1)/self._max_fuel
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local energy_indicator_angle = (180*fuel_in_percent)-180 --(airutils.get_gauge_angle((self._max_fuel - self._energy)*2)) - 90
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if is_attached then
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if self._show_hud then
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airutils.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
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else
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airutils.remove_hud(player)
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end
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end
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if is_flying == false then
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-- new yaw
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local turn_rate = math.rad(30)
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local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
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airutils.sign(longit_speed) * math.abs(longit_speed/2)
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newyaw = yaw + yaw_turn
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end
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if player and self._use_camera_relocation then
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--minetest.chat_send_all(dump(newroll))
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local new_eye_offset = airutils.camera_reposition(player, newpitch, newroll)
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player:set_eye_offset(new_eye_offset, {x = 0, y = 1, z = -30})
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end
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--apply rotations
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self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
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--end
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if longit_speed > self._max_speed and self._flap == true then
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if is_attached and self.driver_name then
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minetest.chat_send_player(self.driver_name, core.colorize('#ff0000', " >>> Flaps retracted due for overspeed"))
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end
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self._flap = false
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end
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--adjust elevator pitch (3d model)
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self.object:set_bone_position("elevator", self._elevator_pos, {x=-self._elevator_angle*2 - 90, y=0, z=0})
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--adjust rudder
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self.object:set_bone_position("rudder", self._rudder_pos, {x=0,y=self._rudder_angle,z=0})
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--adjust ailerons
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if self._aileron_r_pos and self._aileron_l_pos then
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self.object:set_bone_position("aileron.r", self._aileron_r_pos, {x=-self._rudder_angle - 90,y=0,z=0})
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self.object:set_bone_position("aileron.l", self._aileron_l_pos, {x=self._rudder_angle - 90,y=0,z=0})
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end
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-- calculate energy consumption --
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airutils.consumptionCalc(self, accel)
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--test collision
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airutils.testImpact(self, velocity, curr_pos)
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--saves last velocity for collision detection (abrupt stop)
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self._last_vel = self.object:get_velocity()
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self._last_longit_speed = longit_speed
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self._yaw = newyaw
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self._roll = newroll
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self._pitch = newpitch
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end
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local function damage_vehicle(self, toolcaps, ttime, damage)
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for group,_ in pairs( (toolcaps.damage_groups or {}) ) do
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local tmp = ttime / (toolcaps.full_punch_interval or 1.4)
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if tmp < 0 then
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tmp = 0.0
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elseif tmp > 1 then
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tmp = 1.0
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end
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damage = damage + (toolcaps.damage_groups[group] or 0) * tmp
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self.hp_max = self.hp_max - damage
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airutils.setText(self, self.infotext)
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end
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end
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function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
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local name = puncher:get_player_name()
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if self.hp_max <= 0 then
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airutils.destroy(self, name)
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end
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airutils.setText(self, self.infotext)
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-- lets permit destroying on the air
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local is_flying = not self.colinfo.touching_ground
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if is_flying and not puncher:is_player() then
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damage_vehicle(self, toolcaps, ttime, damage)
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end
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--end
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if not puncher or not puncher:is_player() then
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return
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end
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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if self.owner and self.owner ~= name and self.owner ~= "" then
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if is_admin == false then return end
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end
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if self.owner == nil then
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self.owner = name
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end
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|
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
|
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return
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end
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|
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local is_attached = false
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local player_attach = puncher:get_attach()
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if player_attach then
|
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if player_attach ~= self.object then
|
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local slot_attach = player_attach:get_attach()
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if slot_attach == self.object then is_attached = true end
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else
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is_attached = true
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end
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end
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if puncher:get_attach() == self.object then is_attached = true end
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--if puncher:get_attach() == self.pilot_seat_base then is_attached = true end
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|
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local itmstck=puncher:get_wielded_item()
|
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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if is_attached == false then
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if airutils.loadFuel(self, puncher:get_player_name()) then
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return
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end
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--repair
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if (item_name == "airutils:repair_tool")
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and self._engine_running == false then
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if self.hp_max < self._max_plane_hp then
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local inventory_item = "default:steel_ingot"
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local inv = puncher:get_inventory()
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if inv:contains_item("main", inventory_item) then
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local stack = ItemStack(inventory_item .. " 1")
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inv:remove_item("main", stack)
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self.hp_max = self.hp_max + 10
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if self.hp_max > self._max_plane_hp then self.hp_max = self._max_plane_hp end
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airutils.setText(self, self.infotext)
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else
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minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
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end
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end
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return
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end
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-- deal with painting or destroying
|
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if itmstck then
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if airutils.set_param_paint(self, puncher, itmstck, 1) == false then
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if not self.driver and toolcaps and toolcaps.damage_groups
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and toolcaps.groupcaps and toolcaps.groupcaps.choppy and item_name ~= airutils.fuel then
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--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
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--airutils.make_sound(self,'hit')
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damage_vehicle(self, toolcaps, ttime, damage)
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minetest.sound_play(self._collision_sound, {
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object = self.object,
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max_hear_distance = 5,
|
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
|
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airutils.setText(self, self.infotext)
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end
|
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end
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end
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|
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if self.hp_max <= 0 then
|
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airutils.destroy(self, name)
|
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end
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else
|
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if self._custom_punch_when_attached then self._custom_punch_when_attached(self, puncher) end
|
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end
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end
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|
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function airutils.on_rightclick(self, clicker)
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local message = ""
|
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if not clicker or not clicker:is_player() then
|
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return
|
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end
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|
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local name = clicker:get_player_name()
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|
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if self.owner == "" then
|
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self.owner = name
|
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end
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|
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local copilot_name = nil
|
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if self.co_pilot and self._have_copilot then
|
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copilot_name = self.co_pilot
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end
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|
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local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
|
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local is_on_ground = self.isinliquid or touching_ground or liquid_below
|
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local is_under_water = airutils.check_is_under_water(self.object)
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|
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--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(copilot_name))
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--=========================
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-- form to pilot
|
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--=========================
|
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local is_attached = false
|
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local seat = clicker:get_attach()
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--TODO crar funcao legacy aqui
|
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if seat then
|
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local plane = seat:get_attach()
|
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if plane == self.object then is_attached = true end
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end
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if name == self.driver_name then
|
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if is_attached then
|
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local itmstck=clicker:get_wielded_item()
|
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local item_name = ""
|
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if itmstck then item_name = itmstck:get_name() end
|
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--adf program function
|
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if (item_name == "compassgps:cgpsmap_marked") then
|
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local meta = minetest.deserialize(itmstck:get_metadata())
|
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if meta then
|
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self._adf_destiny = {x=meta["x"], z=meta["z"]}
|
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end
|
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else
|
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--formspec of the plane
|
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if not self._custom_pilot_formspec then
|
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airutils.pilot_formspec(name)
|
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else
|
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self._custom_pilot_formspec(name)
|
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end
|
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end
|
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else
|
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self.driver_name = nil --error, so clean it
|
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end
|
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--=========================
|
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-- detach copilot
|
|
--=========================
|
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elseif name == copilot_name then
|
|
airutils.pax_formspec(name)
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|
|
--=========================
|
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-- attach pilot
|
|
--=========================
|
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elseif not self.driver_name then
|
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if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
|
|
|
|
local itmstck=clicker:get_wielded_item()
|
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local item_name = ""
|
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if itmstck then item_name = itmstck:get_name() end
|
|
|
|
if itmstck then
|
|
if airutils.set_param_paint(self, clicker, itmstck, 2) == true then
|
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return
|
|
end
|
|
end
|
|
|
|
if clicker:get_player_control().aux1 == true then --lets see the inventory
|
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airutils.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
|
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else
|
|
--[[if airutils.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
|
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minetest.show_formspec(name, "airutils:flightlicence",
|
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"size[4,2]" ..
|
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"label[0.0,0.0;Sorry ...]"..
|
|
"label[0.0,0.7;You need a flight licence to fly it.]" ..
|
|
"label[0.0,1.0;You must obtain it from server admin.]" ..
|
|
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
|
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return
|
|
end]]--
|
|
|
|
if is_under_water then return end
|
|
|
|
--remove the passengers first
|
|
local max_seats = table.getn(self._seats)
|
|
for i = max_seats,1,-1
|
|
do
|
|
if self._passengers[i] then
|
|
local passenger = minetest.get_player_by_name(self._passengers[i])
|
|
if passenger then airutils.dettach_pax(self, passenger) end
|
|
end
|
|
end
|
|
|
|
--attach player
|
|
-- no driver => clicker is new driver
|
|
airutils.attach(self, clicker)
|
|
self._command_is_given = false
|
|
end
|
|
else
|
|
airutils.dettach_pax(self, clicker)
|
|
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this "..self.infotext.."."))
|
|
end
|
|
|
|
--=========================
|
|
-- attach passenger
|
|
--=========================
|
|
--TODO - _autoflymode
|
|
elseif self.driver_name ~= nil or self._autoflymode == true then
|
|
local player = minetest.get_player_by_name(self.driver_name)
|
|
if player then
|
|
is_attached = airutils.check_passenger_is_attached(self, name)
|
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|
|
if is_attached then
|
|
--remove pax
|
|
airutils.pax_formspec(name)
|
|
else
|
|
--attach normal passenger
|
|
airutils.attach_pax(self, clicker)
|
|
end
|
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|
|
else
|
|
minetest.chat_send_player(clicker:get_player_name(), message)
|
|
end
|
|
else
|
|
minetest.chat_send_player(clicker:get_player_name(), message)
|
|
end
|
|
|
|
end
|
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|