159 lines
4.7 KiB
Lua
159 lines
4.7 KiB
Lua
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function airutils.PAPIplace(player,pos)
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local dir = minetest.dir_to_facedir(player:get_look_dir())
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local pos1 = vector.new(pos)
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core.set_node(pos, {name="airutils:papi", param2=dir})
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local player_name = player:get_player_name()
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local meta = core.get_meta(pos)
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meta:set_string("infotext", "PAPI\rOwned by: "..player_name)
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meta:set_string("owner", player_name)
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meta:set_string("dont_destroy", "false")
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return true
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end
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function airutils.togglePapiSide(pos, node, clicker, itemstack)
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local player_name = clicker:get_player_name()
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local meta = core.get_meta(pos)
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if player_name ~= meta:get_string("owner") then
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return
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end
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local dir=node.param2
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if node.name == "airutils:papi_right" then
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core.set_node(pos, {name="airutils:papi", param2=dir})
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meta:set_string("infotext", "PAPI - left side\rOwned by: "..player_name)
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elseif node.name == "airutils:papi" then
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core.set_node(pos, {name="airutils:papi_right", param2=dir})
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meta:set_string("infotext", "PAPI - right side\rOwned by: "..player_name)
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end
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meta:set_string("owner", player_name)
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meta:set_string("dont_destroy", "false")
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end
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airutils.papi_collision_box = {
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type = "fixed",
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fixed={{-0.5,-0.5,-0.5,0.5,-0.42,0.5},},
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}
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airutils.papi_selection_box = {
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type = "fixed",
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fixed={{-0.5,-0.5,-0.5,0.5,1.5,0.5},},
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}
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airutils.groups_right = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1}
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airutils.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
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-- PAPI node (default left)
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minetest.register_node("airutils:papi",{
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description = "PAPI",
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inventory_image = "papi.png",
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wield_image = "papi.png",
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tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
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"airutils_metal.png", {name = "airutils_red.png", backface_culling = true},},
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groups = airutils.groups,
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paramtype2 = "facedir",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "papi.b3d",
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visual_scale = 1.0,
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light_source = 13,
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backface_culling = true,
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selection_box = airutils.papi_selection_box,
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collision_box = airutils.papi_collision_box,
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can_dig = airutils.canDig,
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_color = "",
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on_destruct = airutils.remove,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if airutils.PAPIplace(placer,pos)==true then
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itemstack:take_item(1)
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return itemstack
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else
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return
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end
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end,
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on_rightclick=airutils.togglePapiSide,
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on_punch = function(pos, node, puncher, pointed_thing)
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local player_name = puncher:get_player_name()
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local meta = core.get_meta(pos)
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if player_name ~= meta:get_string("owner") then
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local privs = minetest.get_player_privs(player_name)
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if privs.server == false then
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return
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end
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end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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end,
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})
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function airutils.remove_papi(pos)
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local meta = core.get_meta(pos)
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local node = minetest.get_node(pos)
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if node and meta then
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local dir=node.param2
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if node.name == "airutils:papi_right" then
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core.set_node(pos, {name="airutils:papi", param2=dir})
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meta:set_string("infotext", "PAPI - left side\rOwned by: "..player_name)
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end
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meta:set_string("owner", player_name)
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meta:set_string("dont_destroy", "false")
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if meta:get_string("dont_destroy") == "true" then
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-- when swapping it
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return
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end
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end
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end
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-- PAPI right node
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minetest.register_node("airutils:papi_right",{
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description = "PAPI_right_side",
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tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
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"airutils_metal.png", {name = "airutils_red.png", backface_culling = true},},
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groups = airutils.groups_right,
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paramtype2 = "facedir",
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paramtype = "light",
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drawtype = "mesh",
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mesh = "papi_right.b3d",
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visual_scale = 1.0,
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light_source = 13,
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backface_culling = true,
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selection_box = airutils.papi_selection_box,
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collision_box = airutils.papi_collision_box,
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can_dig = airutils.canDig,
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_color = "",
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on_destruct = airutils.remove_papi,
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on_rightclick=airutils.togglePapiSide,
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on_punch = function(pos, node, puncher, pointed_thing)
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local player_name = puncher:get_player_name()
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local meta = core.get_meta(pos)
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if player_name ~= meta:get_string("owner") then
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return
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end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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end,
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})
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-- PAPI craft
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minetest.register_craft({
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output = 'airutils:papi',
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recipe = {
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{'default:glass', 'default:mese_crystal', 'default:glass'},
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{'default:glass', 'default:steel_ingot' , 'default:glass'},
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{'' , 'default:steel_ingot' , ''},
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}
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})
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