improved friction on water

This commit is contained in:
Alexsandro Percy 2023-11-13 20:37:47 -03:00
parent e3ec3a2514
commit 7365733a09

View File

@ -331,7 +331,7 @@ function airutils.logic(self)
if (math.abs(velocity.x) < 0.1 and math.abs(velocity.z) < 0.1) and is_flying == false and is_attached == false and self._engine_running == false then
if self._ground_friction then
if self._ground_friction > 0.97 and self.buoyancy >= 1 then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
if not self.isinliquid then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
end
return
end