improved friction on water
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@ -331,7 +331,7 @@ function airutils.logic(self)
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if (math.abs(velocity.x) < 0.1 and math.abs(velocity.z) < 0.1) and is_flying == false and is_attached == false and self._engine_running == false then
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if self._ground_friction then
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if self._ground_friction > 0.97 and self.buoyancy >= 1 then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
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if not self.isinliquid then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
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end
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return
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end
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