39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
uforun.gui = {}
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uforun.gui.bg = "bgcolor[#666666;false]"
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uforun.gui.colors = "listcolors[#333333FF;#101010FF;#000000FF;#68B259;#FFF]"
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-- Called when a player's appearance needs to be updated
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function uforun.player_set_model(player, model_name, texture_name)
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local name = player:get_player_name()
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player:set_properties({
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mesh = model_name,
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textures = {texture_name},
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visual = "mesh",
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collisionbox = {-0.5,-1,-0.5, 0.5,0.0,0.5},
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visual_size = {x=1, y=1},
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})
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end
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uforun.inv_form = "size[8,7;]"
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uforun.inv_form = uforun.inv_form..uforun.gui.colors
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uforun.inv_form = uforun.inv_form..uforun.gui.bg
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uforun.inv_form = uforun.inv_form.."list[current_player;main;0,3;8,4;]"
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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levelnode = {times={[2]=0.70, [2]=0.50, [3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
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},
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damage_groups = {fleshy=4},
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}
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})
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