83 lines
1.9 KiB
Plaintext
83 lines
1.9 KiB
Plaintext
Subgame for the Minetest engine.
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Community approach on trying to recreate the unreleased UFOrace by Kenny.
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See https://forum.minetest.net/viewtopic.php?f=50&t=12391
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At the moment unusable. Just throw in the code we need.
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#
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# Todo
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#
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Basic features (current focus):
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Hide the default UI and inventory
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Show it in creative
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1 block high player model and properties
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Mod to handle level start, end and teleportation to new levels
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Respawn at start when falling of level
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Creative mode to build the levels
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Fly by default
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Additional features (nice to have - later):
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Special blocks: jump pads
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Background music and sound effects
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Creative mode:
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Ingame switching
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The hard part is not to add too much.
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#
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# In progress
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#
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Some mod to place nodes in thin air (Mapgen singlenode) - by cd2 (cdqwertz)
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#
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# Done
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#
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Jump 2 blocks high - by cd2 (cdqwertz)
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Mapgen singlenode - by cd2 (cdqwertz)
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Some decorative blocks with nice abstract textures (OCD) - by cd2 (cdqwertz) - I dont know if you think that they are nice XD, I like them
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#
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# Mod structure
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#
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uforun
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Provides only initial variables, functions and settings, no nodes.
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testing
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All the things that are necessary for testing but not part of the future game.
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creative
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Build the levels.
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#
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# License
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#
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License of source code:
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-----------------------
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2.0 of the License, or
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(at your option) any later version.
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https://www.gnu.org/licenses/gpl-2.0
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here: CC-BY-SA
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Casimir (CC-BY-SA):
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icon.png
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