e32e097e62
Also (re?) fixed problems with the TARDIS spawining into ungenerated chunks. Fixed collision boxes for TARDIS and interior doors. Made navigation formspec have default values based on current nav data. Made things use functions rather than raw tables, which allowed the use of default values to make the game more stable. Added .luacheckrc |
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models | ||
schematics | ||
sounds | ||
textures | ||
.luacheckrc | ||
LICENSE | ||
README.md | ||
demat.lua | ||
functions.lua | ||
init.lua | ||
nodes.lua | ||
remat.lua | ||
screenshot.png |
README.md
tardis
Pre Alpha Tardis Mod For Minetest
Do not use on a production server, there is no protection check or error handling.
Use:
Give yourself tardis:tardis
and place down away from other Tardises (the interior spawns directly above it, at Y = 30000). Right click on the exterior to teleport to the interior. Right click the demat lever to dematerialise. Right click it again to remat. Use /set_nav to bring up a coords dialog, enter valid coords anything else will crash the game This has been fixed.
TODO:
Clean Up The Code, move all functions to functions.lua and node definitions to nodes.lua- Add remat pos checks (
validityand air) Redo meshes,make doors open- Add scanner
/other device to enter remat pos