Small Fixes, mostly testing out an editor
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1475d27ebb
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@ -1,8 +1,4 @@
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function ikea.is_open()
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local tod = minetest.get_timeofday()
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if tod >= (7 / 24) and tod <= (23 / 24) then
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return true
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else
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return false
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end
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return tod >= (7 / 24) and tod <= (23 / 24)
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end
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@ -5,9 +5,9 @@ local ceiling_schematic = schematic.new({x = 16, y = 1, z = 16}, "ikea:ceiling")
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-- Originally Written By Warr1024
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-- Wait until mapgen initializes to get the noise
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local pn
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local Perlin
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minetest.after(0, function()
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pn = minetest.get_perlin(0, 1, 0, 1)
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Perlin = minetest.get_perlin(0, 1, 0, 1)
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end)
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-- Store functions in a table so that they're all in scope of each other without being made global
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@ -25,7 +25,7 @@ function bsp.split(r, min, max, val, bd)
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end
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function bsp.pick_department(options, x_min, x_max, z_min, z_max, x, z, check_inner)
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local department = options.departments[util.bound_perlin(pn, #options.departments, x_min, 2, z_min)]
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local department = options.departments[util.bound_perlin(Perlin, #options.departments, x_min, 2, z_min)]
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local edges = {w = x <= x_min, e = x >= x_max, s = z <= z_min, n = z >= z_max}
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edges.inner = {w = false, e = false, n = false, s = false}
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@ -64,9 +64,9 @@ function bsp.subdivide(options, x_min, x_max, z_min, z_max, x, z, check_inner)
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local width = x_max - x_min + 1
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local height = z_max - z_min + 1
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if (width > options.max_size) or (height > options.max_size) or (util.tail_perlin(pn, x_min, 0, z_min) == 1) then
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if (width > options.max_size) or (height > options.max_size) or (util.tail_perlin(Perlin, x_min, 0, z_min) == 1) then
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if height > width then
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local z_min2, z_max2 = bsp.split(util.tail_perlin(pn, x_min, 1, z_min), z_min, z_max, z, options.min_size)
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local z_min2, z_max2 = bsp.split(util.tail_perlin(Perlin, x_min, 1, z_min), z_min, z_max, z, options.min_size)
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local height2 = z_max2 - z_min2 + 1
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if (height2 < options.min_size) or ((height - height2) < options.min_size) then
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@ -75,7 +75,7 @@ function bsp.subdivide(options, x_min, x_max, z_min, z_max, x, z, check_inner)
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return bsp.subdivide(options, x_min, x_max, z_min2, z_max2, x, z, check_inner)
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else
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local x_min2, x_max2 = bsp.split(util.tail_perlin(pn, x_min, 1, z_min), x_min, x_max, x, options.min_size)
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local x_min2, x_max2 = bsp.split(util.tail_perlin(Perlin, x_min, 1, z_min), x_min, x_max, x, options.min_size)
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local width2 = x_max2 - x_min2 + 1
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if (width2 < options.min_size) or ((width - width2) < options.min_size) then
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@ -247,7 +247,7 @@ minetest.register_entity("ikea_staff:member", {
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end
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end
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self.hostile = ikea.is_open()
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self.hostile = not ikea.is_open()
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-- BUG: When it becomes day, if a staff member is following a player, they just walk in a line forever
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local pos = self.object:get_pos()
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@ -1,3 +1,7 @@
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local modpath = minetest.get_modpath("ikea_warehouse")
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dofile(modpath .. "/nodes.lua")
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local schems = dofile(modpath .. "/schematics.lua")
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local applicable_furniture
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local should_place_aisle = util.every_n_mapblocks(4)
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local Perlin = PerlinNoise({
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@ -11,10 +15,6 @@ local Perlin = PerlinNoise({
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flags = "defaults, absvalue",
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})
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local modpath = minetest.get_modpath("ikea_warehouse")
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dofile(modpath .. "/nodes.lua")
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local schems = dofile(modpath .. "/schematics.lua")
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minetest.register_on_mods_loaded(function()
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applicable_furniture = table.search(ikea.registered_furniture, {includes = {size_x = 1, size_y = 1, size_z = 1}})
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end)
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