parent
4e55df7238
commit
d18863a2c0
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@ -1,10 +1,10 @@
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day_night = {}
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ikea.time = {}
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day_night.day_color = "#ddd7d2"
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day_night.night_color = "#303030"
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ikea.time.day_color = "#ddd7d2"
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ikea.time.night_color = "#303030"
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-- Returns 1 for open hours and 0 for closed
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function day_night.get_storetime()
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function ikea.time.get_storetime()
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local tod = minetest.get_timeofday()
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local store_tod = 0
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if tod >= (9/24) and tod <= (18/24) then
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@ -14,18 +14,18 @@ function day_night.get_storetime()
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end
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-- Sets the skybox and global light level for player
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function day_night.set_player_time(player)
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player:override_day_night_ratio(day_night.get_storetime())
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function ikea.time.set_player_time(player)
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player:override_day_night_ratio(ikea.time.get_storetime())
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if day_night.get_storetime() == 1 then
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player:set_sky(day_night.day_color, "plain", {}, false)
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if ikea.time.get_storetime() == 1 then
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player:set_sky(ikea.time.day_color, "plain", {}, false)
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else
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player:set_sky(day_night.night_color, "plain", {}, false)
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player:set_sky(ikea.time.night_color, "plain", {}, false)
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end
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end
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minetest.register_on_joinplayer(function(player)
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day_night.set_player_time(player)
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ikea.time.set_player_time(player)
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end)
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@ -36,16 +36,16 @@ minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 1 then
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local store_tod = day_night.get_storetime()
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local store_tod = ikea.time.get_storetime()
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if store_tod ~= old_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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day_night.set_player_time(player)
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ikea.time.set_player_time(player)
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-- Play a "power down" sound whenever it become night
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if store_tod == 0 and old_time == 1 then
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minetest.sound_play("day_night_power_down", {
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name = "day_night_power_down",
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minetest.sound_play({
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name = "ikea_time_power_down",
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gain = 1.0,
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pitch = 1.0,
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})
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@ -0,0 +1,2 @@
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name = ikea_time
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depends = ikea
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@ -3,7 +3,7 @@ light = {}
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-- Set node to the base light node if the name ends in "_off"
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-- Otherwise set it to the name + "_off"
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function light.toggle_light(pos, node, play_sound)
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local store_tod = day_night.get_storetime()
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local store_tod = ikea.time.get_storetime()
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local is_off = false
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if node.name:sub(-4) == "_off" then
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is_off = true
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@ -18,7 +18,7 @@ end
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function music.play()
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-- Queue up another play() if it's night
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local store_time = day_night.get_storetime()
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local store_time = ikea.time.get_storetime()
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if store_time == 0 then
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minetest.after(30, music.play)
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return
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@ -54,7 +54,7 @@ end)
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minetest.register_chatcommand("volume", {
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description = "Set music volume.",
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params = "<float >= 0>",
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function(name, param)
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func = function(name, param)
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if tonumber(param) and tonumber(param) >= 0 and minetest.get_player_by_name(name) then
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minetest.get_player_by_name(name):get_meta():set_float("music:gain", tonumber(param))
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return true, "Music volume set to " .. param .. "."
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@ -70,7 +70,7 @@ local old_time = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 1 then
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local store_time = day_night.get_storetime()
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local store_time = ikea.time.get_storetime()
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if store_time == 0 and old_time == 1 then
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for _, player in ipairs(minetest.get_connected_players()) do
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local handle = music.handles[player:get_player_name()]
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@ -1,2 +1,2 @@
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name = music
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depends = day_night
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depends = ikea_time
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