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# The Infinite IKEA's Game Design Roadmap (AKA The Flatpacked Manifesto)
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## Introduction
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The purpose of this roadmap is not to define exact mechanics or goals, those can
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be found in the milestones and issue tracker; rather it is to define the overall
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goals from a design perspective, to define what the game should have for the players
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to experience, and what goals they should have throughout the game.
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## Premise
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The player is trapped in a never ending facility, somewhat resembling that of IKEA brand department of stores.
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## Core Gameplay
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The game should encourage the following core gameplay elements:
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### Settlements
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The players should be encouraged to build settlements, and group together to survive.
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### Survival
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Survival should take two parts, first should be an ever-present, ever-looming threat
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that players fight against. It should be the constant factor that players need to
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survive against to progress through the game.
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The second is the much smaller threat of basic day-to-day life, and the needs that
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come from that. This second threat should never overshadow the first, although
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neglecting it could result in a severe disadvantage against it.
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### Exploration
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The players should be rewarded for exploring the area around them, although
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exploration should be difficult it ought to get easier as they progress through the game.
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## Player Progression
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The player should progress through the game by building and upgrading their
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settlement, gaining knowledge in how to fight and defend themselves, and discovering
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new tools to help with the previous two things.
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Difficulty should ramp-up over time, but slowly enough that players can learn to
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cope with the increased difficulty.
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## End Goals
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The end goal of the game is to survive, and eventually escape the facility. Escaping
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is not particularly easy though, and may require the use of tools or technologies found along the way.
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## Player Death
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The player's death should be a potentially disastrous event, with the possibility
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of losing everything they have worked for. This should be balanced by making deaths
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fairly rare, although not for a lack of difficulty. The player should never feel that
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the game was unfair when they die, as the point is to give it weight, not give the
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player frustration.
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@ -15,11 +15,8 @@ You must fight to survive in the wandering aisles of this emporious realm
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</div>
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* Testbench Server: `vps.totallynotashadyweb.site:30000`
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* [Discord Guild](https://discord.gg/YYPF4Ar)
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* [IRC](ircs://irc.libera.chat:6697/##minetest-ikea)
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* [Matrix](https://matrix.to/#/#ikea_general:tchncs.de)
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* [Development Video Series](https://www.youtube.com/playlist?list=PL6peF9H3xBeruiqFhIRk58t5cluDsnoaP)
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If you would like to contribute to the project, take a look at:
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@ -27,6 +24,5 @@ If you would like to contribute to the project, take a look at:
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* [Contribution Guidelines](CONTRIBUTING.md)
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* [Issue Tracker](https://gitlab.com/benrob0329/ikea/issues)
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* [Milestones](https://gitlab.com/benrob0329/ikea/-/milestones)
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* [Roadmap/Project Manifesto](MANIFESTO.md)
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**This project is not, and has never been associated with Inter IKEA Systems B.V.**
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