Add "player" mod, make creative work for warehouse
This Mod Adds The "hand" item and heart texturemaster
parent
9671c1e665
commit
3f5f262d55
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@ -0,0 +1,29 @@
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local STATIC_BREAK_TIME
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if minetest.settings:get_bool("creative_mode", false) then
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STATIC_BREAK_TIME = 0.20
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else
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STATIC_BREAK_TIME = 0.00
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end
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 3},
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level = 0,
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groupcaps = {
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static = {
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times = {[1] = STATIC_BREAK_TIME},
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uses = 0,
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},
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oddly_breakable_by_hand = {
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times = {[1] = 1.00},
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uses = 0,
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},
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},
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},
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})
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Binary file not shown.
After Width: | Height: | Size: 341 B |
Before Width: | Height: | Size: 598 B After Width: | Height: | Size: 598 B |
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@ -2,7 +2,8 @@ minetest.register_node("warehouse:concrete", {
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description = "Base Floor Node, Do Not Place",
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description = "Base Floor Node, Do Not Place",
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tiles = {"warehouse_concrete.png"},
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tiles = {"warehouse_concrete.png"},
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is_ground_content = true,
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is_ground_content = true,
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})
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groups = {static = 1},
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})
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minetest.register_node("warehouse:rack", {
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minetest.register_node("warehouse:rack", {
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description = "Racks, or big metal shelves that hold boxes",
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description = "Racks, or big metal shelves that hold boxes",
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@ -10,6 +11,7 @@ minetest.register_node("warehouse:rack", {
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mesh = "warehouse_rack.obj",
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mesh = "warehouse_rack.obj",
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tiles = {name = "warehouse_rack.png", backface_culling = false},
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tiles = {name = "warehouse_rack.png", backface_culling = false},
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is_ground_content = true,
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is_ground_content = true,
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groups = {static = 1},
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})
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})
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minetest.register_biome({
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minetest.register_biome({
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@ -32,32 +34,32 @@ minetest.register_decoration({
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flags = "force_placement",
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flags = "force_placement",
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max_y = 31000,
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max_y = 31000,
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min_y = 0,
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min_y = 0,
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schematic = {
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schematic = {
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size = {x = 3, y = 1, z = 5},
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size = {x = 3, y = 1, z = 5},
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data = {
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data = {
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:rack", param1 = 255, param2 = 0},
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{name = "warehouse:rack", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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{name = "warehouse:concrete", param1 = 255, param2 = 0},
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},
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},
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},
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},
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noise_params = {
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noise_params = {
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offset = 0,
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offset = 0,
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scale = 1,
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scale = 1,
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