drops/init.lua

99 lines
3.1 KiB
Lua

local age = 1 --how old an item has to be before collecting
local radius_magnet = 2.5 --radius of item magnet
local player_collect_height = 1.3 --added to their pos y value
local adjuster_collect = 0.01 --Delay before collecting to visualize moveme
--Item collection
minetest.register_globalstep(function(dtime)
--collection
for _,player in ipairs(minetest.get_connected_players()) do
--don't magnetize to dead players
if player:get_hp() > 0 then
local pos = player:getpos()
local inv = player:get_inventory()
--radial detection
for _,object in ipairs(minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y + player_collect_height,z=pos.z}, radius_magnet)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().age > age then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
--collect
if object:get_luaentity().collectioner == true and object:get_luaentity().age > age and object:get_luaentity().age > object:get_luaentity().age_stamp + adjuster_collect then
if object:get_luaentity().itemstring ~= "" then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
minetest.sound_play("item_drop_pickup", {
pos = pos,
max_hear_distance = 15,
gain = 0.1,
})
object:get_luaentity().itemstring = ""
object:remove()
end
--magnet
else
--moveto for extreme speed boost
local pos1 = pos
pos1.y = pos1.y + player_collect_height
object:moveto(pos1)
object:get_luaentity().collectioner = true
object:get_luaentity().age_stamp = object:get_luaentity().age
end
end
end
end
end
end
end
end)
--Drop items on dig
function minetest.handle_node_drops(pos, drops, digger)
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
--if not inv or not inv:contains_item("main", ItemStack(name)) then
for i=1,count do
local obj = minetest.add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
obj:get_luaentity().age = age
obj:setvelocity({x=math.random(-3,3), y=math.random(2,5), z=math.random(-3,3)})
end
end
--end
end
end
--Throw items using player's velocity
function minetest.item_drop(itemstack, dropper, pos)
--if player then do modified item drop
if dropper and minetest.get_player_information(dropper:get_player_name()) then
local v = dropper:get_look_dir()
local vel = dropper:get_player_velocity()
local p = {x=pos.x, y=pos.y+1.3, z=pos.z}
local item = itemstack:to_string()
local obj = core.add_item(p, item)
if obj then
v.x = (v.x*5)+vel.x
v.y = ((v.y*5)+2)+vel.y
v.z = (v.z*5)+vel.z
obj:setvelocity(v)
obj:get_luaentity().dropped_by = dropper:get_player_name()
itemstack:clear()
return itemstack
end
end
end
if minetest.settings:get("log_mods") then
minetest.log("action", "Drops loaded")
end