Update to work with dispensors

master
jordan4ibanez 2016-11-23 20:40:27 -05:00
parent 5603c0bea3
commit 804ba2c762
1 changed files with 29 additions and 2 deletions

View File

@ -185,7 +185,17 @@ end
--throw items using player's velocity
function minetest.item_drop(itemstack, dropper, pos)
if dropper and dropper:is_player() then
--do this to prevent dispensers and other things using this function from breaking
--check if player
local is_player = false
if dropper then
if minetest.get_player_information(dropper:get_player_name()) then
is_player = true
end
end
--if player then do modified item drop
if dropper and is_player == true then
local v = dropper:get_look_dir()
local vel = dropper:get_player_velocity()
local p = {x=pos.x, y=pos.y+1.3, z=pos.z}
@ -197,13 +207,30 @@ function minetest.item_drop(itemstack, dropper, pos)
v.y = ((v.y*5)+2)+vel.y
v.z = (v.z*5)+vel.z
obj:setvelocity(v)
obj:get_luaentity().dropped_by = dropper:get_player_name()
--obj:get_luaentity().collect = true
itemstack:clear()
return itemstack
end
else --if machine then use default item drop to not break mods - also extend reach
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local cs = itemstack:get_count()
if dropper:get_player_control().sneak then
cs = 1
end
local item = itemstack:take_item(cs)
local obj = core.add_item(p, item)
if obj then
v.x = v.x*5
v.y = v.y*5 + 2
v.z = v.z*5
obj:setvelocity(v)
obj:get_luaentity().dropped_by = dropper:get_player_name()
return itemstack
end
end
end
if minetest.setting_get("log_mods") then
minetest.log("action", "Item Drop loaded")
end