Merge pull request #2 from CasimirKaPazi/generic_ores
Lava cooling: Choose ore from the list of registered oresmaster
commit
e93928fb57
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@ -1,3 +1,5 @@
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additional_stuff = {}
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minetest.register_craft({
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type = "cooking",
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output = "default:lava_source",
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@ -100,32 +102,51 @@ minetest.register_abm({
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end
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-- Lava cooling
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-- Exclude coal and diamond from being generated
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additional_stuff.not_an_ore = {"default:stone_with_coal", "default:stone_with_diamond"}
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local function is_not_an_ore(ore_name)
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for _,no_ore in ipairs(additional_stuff.not_an_ore) do
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if ore_name == no_ore then
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return true
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end
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end
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return false
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end
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-- Place ore just as often as they occur in mapgen.
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local function choose_ore()
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local cool_flowing = "default:stone"
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for _, ore in pairs(minetest.registered_ores) do
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if is_not_an_ore(ore.ore) then
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-- Do noting, keep cycling.
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elseif ore.wherein == cool_flowing and ore.ore_type == "scatter" then
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local rarity = math.floor(ore.clust_scarcity / ore.clust_size)
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if math.random(rarity) == 1 then
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cool_flowing = ore.ore
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break
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end
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end
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end
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return cool_flowing
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end
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default.cool_lava = function(pos, node)
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if node.name == "default:lava_source" then
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-- different or subgame used
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local cool_source = "default:stone"
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-- different for subgame used
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if minetest.registered_items["default:molten_rock"] then
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-- Voxelgarden
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minetest.set_node(pos, {name = "default:molten_rock"})
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cool_source = "default:molten_rock"
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elseif minetest.registered_items["default:obsidian"] then
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-- Minetest Game
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minetest.set_node(pos, {name = "default:obsidian"})
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else
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-- Unsupported
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minetest.set_node(pos, {name = "default:stone"})
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cool_source = "default:obsidian"
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end
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minetest.set_node(pos, {name = cool_source})
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else -- Lava flowing
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-- find one ore per max stack
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local oneinastack = minetest.nodedef_default.stack_max
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if math.random(1, oneinastack) == 1 then
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local ore_choice = math.random(1, 2)
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if ore_choice == 1 then
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minetest.set_node(pos, {name = "default:stone_with_copper"})
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elseif ore_choice == 2 then
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minetest.set_node(pos, {name = "default:stone_with_iron"})
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end
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else
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minetest.set_node(pos, {name = "default:stone"})
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end
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local cool_flowing = choose_ore()
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minetest.set_node(pos, {name = cool_flowing})
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end
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minetest.sound_play("default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.25})
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