82 lines
2.6 KiB
Lua
82 lines
2.6 KiB
Lua
local time = 0
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local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
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if not update_time then
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update_time = 2
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minetest.settings:set("wieldview_update_time", tostring(update_time))
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end
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local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
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if not node_tiles then
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node_tiles = false
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minetest.settings:set("wieldview_node_tiles", "false")
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end
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wieldview = {
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transform = {},
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
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wieldview.get_item_texture = function(self, item)
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local texture = "blank.png"
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if item ~= "" then
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if minetest.registered_items[item] then
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if minetest.registered_items[item].inventory_image ~= "" then
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texture = minetest.registered_items[item].inventory_image
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elseif node_tiles == true and minetest.registered_items[item].tiles
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and type(minetest.registered_items[item].tiles[1]) == "string"
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and minetest.registered_items[item].tiles[1] ~= "" then
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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-- Get item image transformation, first from group, then from transform.lua
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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texture = texture.."^[transform"..tostring(transform)
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end
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end
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return texture
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end
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wieldview.update_wielded_item_textures = function(self, player, textures)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if player:get_meta():get_int("show_wielded_item") == 2 then
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item = ""
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end
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textures.wielditem = self:get_item_texture(item)
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end
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player_api.register_skin_modifier(function(textures, player, model_name, skin_name, model_name)
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wieldview:update_wielded_item_textures(player, textures)
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end)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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-- -- Proper API usage but overhead because of all hooks calculated
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--player_api.update_textures(player)
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-- -- Therefore hacky solution
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local current = player_api.get_animation(player)
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wieldview:update_wielded_item_textures(player, current.textures)
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current.textures[4] = current.textures.wielditem
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current.textures.wielditem = nil
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player:set_properties({textures = current.textures })
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end
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time = 0
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end
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end)
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