Add IDropAction and related stuff

master
Kahrl 2011-11-27 05:01:38 +02:00 committed by Perttu Ahola
parent 82a460ec90
commit f42c57d9a8
7 changed files with 229 additions and 17 deletions

View File

@ -35,6 +35,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_right", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");

View File

@ -1215,9 +1215,19 @@ void the_game(
input->step(dtime);
/*
Launch menus according to keys
Launch menus and trigger stuff according to keys
*/
if(input->wasKeyDown(getKeySetting("keymap_inventory")))
if(input->wasKeyDown(getKeySetting("keymap_drop")))
{
// drop selected item
IDropAction *a = new IDropAction();
a->count = 0;
a->from_inv = "current_player";
a->from_list = "main";
a->from_i = g_selected_item;
client.inventoryAction(a);
}
else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;

View File

@ -202,6 +202,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
wgettext(key_jump.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
wgettext(key_drop.name()));
}
offset += v2s32(0, 25);
{
core::rect < s32 > rect(0, 0, 100, 20);
@ -352,6 +367,7 @@ bool GUIKeyChangeMenu::acceptInput()
g_settings->set("keymap_right", key_right.sym());
g_settings->set("keymap_jump", key_jump.sym());
g_settings->set("keymap_sneak", key_sneak.sym());
g_settings->set("keymap_drop", key_drop.sym());
g_settings->set("keymap_inventory", key_inventory.sym());
g_settings->set("keymap_chat", key_chat.sym());
g_settings->set("keymap_cmd", key_cmd.sym());
@ -371,6 +387,7 @@ void GUIKeyChangeMenu::init_keys()
key_right = getKeySetting("keymap_right");
key_jump = getKeySetting("keymap_jump");
key_sneak = getKeySetting("keymap_sneak");
key_drop = getKeySetting("keymap_drop");
key_inventory = getKeySetting("keymap_inventory");
key_chat = getKeySetting("keymap_chat");
key_cmd = getKeySetting("keymap_cmd");
@ -407,6 +424,9 @@ bool GUIKeyChangeMenu::resetMenu()
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(wgettext(key_sneak.name()));
break;
case GUI_ID_KEY_DROP_BUTTON:
this->dropbtn->setText(wgettext(key_drop.name()));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
wgettext(key_inventory.name()));
@ -476,6 +496,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
this->sneak->setText(wgettext(kp.name()));
this->key_sneak = kp;
}
else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
{
this->dropbtn->setText(wgettext(kp.name()));
this->key_drop = kp;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(wgettext(kp.name()));
@ -590,6 +615,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
activeKey = event.GUIEvent.Caller->getID();
this->jump->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_DROP_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();
this->dropbtn->setText(wgettext("press Key"));
break;
case GUI_ID_KEY_CHAT_BUTTON:
resetMenu();
activeKey = event.GUIEvent.Caller->getID();

View File

@ -45,6 +45,7 @@ enum
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
@ -82,6 +83,7 @@ private:
gui::IGUIButton *use;
gui::IGUIButton *sneak;
gui::IGUIButton *jump;
gui::IGUIButton *dropbtn;
gui::IGUIButton *inventory;
gui::IGUIButton *fly;
gui::IGUIButton *fast;
@ -98,6 +100,7 @@ private:
KeyPress key_use;
KeyPress key_sneak;
KeyPress key_jump;
KeyPress key_drop;
KeyPress key_inventory;
KeyPress key_fly;
KeyPress key_fast;

View File

@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "content_inventory.h"
#include "content_sao.h"
#include "environment.h"
#include "mapblock.h"
#include "player.h"
#include "log.h"
#include "nodedef.h"
@ -173,7 +175,7 @@ std::string InventoryItem::getItemString() {
return os.str();
}
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, v3f pos)
{
/*
Create an ItemSAO
@ -307,14 +309,14 @@ video::ITexture * CraftItem::getImage() const
}
#endif
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, v3f pos)
{
// Special cases
ServerActiveObject *obj = item_craft_create_object(m_subname, env, pos);
if(obj)
return obj;
// Default
return InventoryItem::createSAO(env, id, pos);
return InventoryItem::createSAO(env, pos);
}
u16 CraftItem::getDropCount() const
@ -884,6 +886,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
{
a = new IMoveAction(is);
}
else if(type == "Drop")
{
a = new IDropAction(is);
}
return a;
}
@ -918,7 +924,8 @@ IMoveAction::IMoveAction(std::istream &is)
to_i = stoi(ts);
}
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
Inventory *inv_to = mgr->getInventory(c, to_inv);
@ -1022,6 +1029,100 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
<<std::endl;
}
IDropAction::IDropAction(std::istream &is)
{
std::string ts;
std::getline(is, ts, ' ');
count = stoi(ts);
std::getline(is, from_inv, ' ');
std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
}
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
if(!inv_from){
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
return;
}
InventoryList *list_from = inv_from->getList(from_list);
/*
If a list doesn't exist or the source item doesn't exist
*/
if(!list_from){
infostream<<"IDropAction::apply(): FAIL: source list not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
if(list_from->getItem(from_i) == NULL)
{
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
}
v3f pos = c->current_player->getPosition();
pos.Y += 0.5*BS;
v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
/*
Ensure that the block is loaded so that the item
can properly be added to the static list too
*/
MapBlock *block = env->getMap().emergeBlock(blockpos, false);
if(block==NULL)
{
infostream<<"IDropAction::apply(): FAIL: block not found: "
<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
<<std::endl;
return;
}
// Take item from source list
if(count == 0)
count = list_from->getItem(from_i)->getDropCount();
InventoryItem *item1 = list_from->takeItem(from_i, count);
// Create an active object
ServerActiveObject *obj = item1->createSAO(env, pos);
if(obj == NULL)
{
infostream<<"IDropAction::apply(): item resulted in NULL object, "
<<"not placing onto map"
<<std::endl;
}
else
{
// Add the object to the environment
env->addActiveObject(obj);
infostream<<"Dropped object"<<std::endl;
}
mgr->inventoryModified(c, from_inv);
infostream<<"IDropAction::apply(): dropped "
<<"["<<describeC(c)<<"]"
<<" from inv=\""<<from_inv<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
}
/*
Craft checking system
*/

View File

@ -62,7 +62,7 @@ public:
// Returns the string used for inventory
virtual std::string getItemString();
// Creates an object from the item, to be placed in the world.
virtual ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
virtual ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
// Gets amount of items that dropping one SAO will decrement
virtual u16 getDropCount() const { return getCount(); }
@ -252,7 +252,7 @@ public:
return os.str();
}
ServerActiveObject* createSAO(ServerEnvironment *env, u16 id, v3f pos);
ServerActiveObject* createSAO(ServerEnvironment *env, v3f pos);
u16 getDropCount() const;
virtual bool addableTo(const InventoryItem *other) const
@ -535,6 +535,7 @@ public:
};
#define IACTION_MOVE 0
#define IACTION_DROP 1
struct InventoryAction
{
@ -542,7 +543,8 @@ struct InventoryAction
virtual u16 getType() const = 0;
virtual void serialize(std::ostream &os) const = 0;
virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
virtual void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env) = 0;
};
struct IMoveAction : public InventoryAction
@ -582,7 +584,42 @@ struct IMoveAction : public InventoryAction
os<<to_i;
}
void apply(InventoryContext *c, InventoryManager *mgr);
void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env);
};
struct IDropAction : public InventoryAction
{
// count=0 means "everything"
u16 count;
std::string from_inv;
std::string from_list;
s16 from_i;
IDropAction()
{
count = 0;
from_i = -1;
}
IDropAction(std::istream &is);
u16 getType() const
{
return IACTION_DROP;
}
void serialize(std::ostream &os) const
{
os<<"Drop ";
os<<count<<" ";
os<<from_inv<<" ";
os<<from_list<<" ";
os<<from_i;
}
void apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env);
};
/*

View File

@ -3032,7 +3032,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/*
Create the object
*/
ServerActiveObject *obj = item->createSAO(m_env, 0, pos);
ServerActiveObject *obj = item->createSAO(m_env, pos);
if(obj == NULL)
{
@ -3243,7 +3243,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Disallow moving items if not allowed to build
else if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
return;
disable_action = true;
}
// if it's a locking chest, only allow the owner or server admins to move items
else if (ma->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
@ -3260,7 +3260,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
disable_action = true;
}
}
}
@ -3278,7 +3278,36 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
return;
disable_action = true;
}
}
}
}
if(a->getType() == IACTION_DROP)
{
IDropAction *da = (IDropAction*)a;
// Disallow dropping items if not allowed to build
if((getPlayerPrivs(player) & PRIV_BUILD) == 0)
{
disable_action = true;
}
// if it's a locking chest, only allow the owner or server admins to drop items
else if (da->from_inv != "current_player" && (getPlayerPrivs(player) & PRIV_SERVER) == 0)
{
Strfnd fn(da->from_inv);
std::string id0 = fn.next(":");
if(id0 == "nodemeta")
{
v3s16 p;
p.X = stoi(fn.next(","));
p.Y = stoi(fn.next(","));
p.Z = stoi(fn.next(","));
NodeMetadata *meta = m_env->getMap().getNodeMetadata(p);
if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) {
LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta;
if (lcm->getOwner() != player->getName())
disable_action = true;
}
}
}
@ -3287,9 +3316,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(disable_action == false)
{
// Feed action to player inventory
a->apply(&c, this);
// Eat the action
delete a;
a->apply(&c, this, m_env);
}
else
{
@ -3297,6 +3324,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
UpdateCrafting(player->peer_id);
SendInventory(player->peer_id);
}
// Eat the action
delete a;
}
else
{