minetest/src
Perttu Ahola 6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
lua Do not install the static lua library file 2011-11-29 19:27:41 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
CMakeLists.txt Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
activeobject.h Scripting WIP 2011-11-29 19:13:39 +02:00
auth.cpp Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
auth.h Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
ban.cpp Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
ban.h Fixed/extended/modified ban stuff to be good for inclusion 2011-08-12 13:11:27 +03:00
base64.cpp Fixed the password crash on Windows 2011-06-02 00:01:11 +03:00
base64.h Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
camera.cpp inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
camera.h inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
client.cpp Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
client.h Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
clientobject.cpp Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
clientobject.h Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
clientserver.h Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
clouds.cpp Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
clouds.h random comment updates 2011-04-30 02:12:32 +03:00
cmake_config.h.in Actually make USE_GETTEXT available in the source 2011-07-24 18:34:10 +02:00
collision.cpp Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
collision.h Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
common_irrlicht.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
config.h Sanitize GETTEXT usage macros 2011-07-24 16:52:59 +02:00
connection.cpp Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
connection.h Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
constants.h Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
content_abm.cpp Modify builtin ABMs to have lower interval and higher trigger non-chance 2011-11-29 23:22:44 +02:00
content_abm.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
content_cao.cpp Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves 2011-12-04 13:27:30 +02:00
content_cao.h Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
content_mapblock.cpp Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
content_mapblock.h GameDef compiles 2011-11-29 19:13:42 +02:00
content_mapnode.cpp Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
content_mapnode.h Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
content_nodemeta.cpp Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
content_nodemeta.h GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
content_object.h Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
content_sao.cpp Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
content_sao.h Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
craftdef.cpp Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
craftdef.h Crafting definition in scripts 2011-11-29 19:13:48 +02:00
craftitemdef.cpp Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
craftitemdef.h Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
debug.cpp Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
debug.h Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
defaultsettings.cpp Add enable_pvp setting 2011-12-02 11:25:47 +02:00
defaultsettings.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
environment.cpp Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
environment.h Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
farmesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
farmesh.h Fixed farmesh to such that it was a long time ago. 2011-08-03 13:03:30 +03:00
filesys.cpp Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
filesys.h Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
game.cpp Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
game.h Overhaul the input system 2011-08-22 13:01:11 +02:00
gamedef.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
gettext.h fixed some error :/ 2011-08-05 08:45:15 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiDeathScreen.cpp Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiDeathScreen.h Add virtual destructors to abstract classes 2011-12-28 20:50:21 +02:00
guiInventoryMenu.cpp Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
guiInventoryMenu.h Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
guiKeyChangeMenu.cpp Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
guiKeyChangeMenu.h Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
guiMainMenu.cpp Tune main menu a bit and show version number in there 2011-11-29 22:34:58 +02:00
guiMainMenu.h Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
guiMessageMenu.cpp Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
guiMessageMenu.h added new submenu for key assignment 2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp 2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPauseMenu.h Added the ability to change your password (via pause menu) 2011-05-22 21:09:12 +01:00
guiTextInputMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiTextInputMenu.h Add virtual destructors to abstract classes 2011-12-28 20:50:21 +02:00
inventory.cpp Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
inventory.h Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
inventorymanager.cpp Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
inventorymanager.h Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
irrlichttypes.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
keycode.cpp Fix key change menu a bit 2012-01-06 19:50:40 +02:00
keycode.h Overhaul the input system 2011-08-22 13:01:11 +02:00
light.cpp tested out and commented out some new stuff for the terrain generator, to be used in the future. 2011-04-26 15:38:42 +03:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
log.cpp Add a third log output interface method 2011-11-29 19:13:56 +02:00
log.h Add a third log output interface method 2011-11-29 19:13:56 +02:00
logoutputbuffer.h Print errors from local log to chat 2011-11-29 19:13:56 +02:00
luaentity_common.cpp Fix default value of visual in LuaEntityProperties 2011-11-29 19:13:55 +02:00
luaentity_common.h Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
main.cpp On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
main.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
mainmenumanager.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
map.cpp Print debug stacks to infostream rather than errorstream when placing CONTENT_IGNORE 2011-11-29 21:05:36 +02:00
map.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock.cpp Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock_mesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapblock_mesh.h GameDef compiles 2011-11-29 19:13:42 +02:00
mapblock_nodemod.h forgot to add mapblock_nodemod.h 2011-06-18 02:01:51 +03:00
mapchunk.h even more code refactoring 2011-06-26 02:34:36 +03:00
mapgen.cpp Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
mapgen.h Add on_generated hook 2011-11-29 19:13:54 +02:00
mapnode.cpp MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
mapnode.h Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
mapsector.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
mapsector.h GameDef compiles 2011-11-29 19:13:42 +02:00
materials.cpp Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
materials.h Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
mesh.cpp inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
mesh.h inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
mineral.cpp All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
mineral.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
modalMenu.h changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
modifiedstate.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mods.cpp Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
mods.h Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
nameidmapping.cpp Node definition names 2011-11-29 19:13:46 +02:00
nameidmapping.h Node definition names 2011-11-29 19:13:46 +02:00
nodedef.cpp Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
nodedef.h Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
nodemetadata.cpp Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
nodemetadata.h GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
noise.cpp updated noise stuff 2011-06-26 18:50:13 +03:00
noise.h updated noise stuff 2011-06-26 18:50:13 +03:00
player.cpp Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
player.h Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
porting.cpp Scripting WIP 2011-11-29 19:13:38 +02:00
porting.h Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
profiler.h Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
script.cpp Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
script.h Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
scriptapi.cpp ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
scriptapi.h Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
serialization.cpp the zlib error print function now prints to dstream (debug.txt) 2011-08-08 12:11:41 +03:00
serialization.h Node definition names 2011-11-29 19:13:46 +02:00
server.cpp Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
server.h Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
servercommand.cpp Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
servercommand.h Server now supports replies without prefix 2011-08-22 13:02:08 +02:00
servermain.cpp Better mod loading error handling 2011-12-03 03:23:14 +02:00
serverobject.cpp Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
serverobject.h Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
serverremoteplayer.cpp Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
serverremoteplayer.h Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
settings.h Some MSVC fixes 2011-11-29 19:13:57 +02:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
socket.cpp Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
socket.h Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
staticobject.h added missing file 2011-04-10 20:49:15 +03:00
strfnd.h Improve item serialization 2011-11-29 19:13:48 +02:00
test.cpp Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
test.h license stuff 2010-11-29 20:13:04 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
tile.h Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
tooldef.cpp Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
tooldef.h Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
utility.cpp inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
utility.h inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
voxel.cpp Optimize lighting by a tiny bit 2011-11-29 19:13:55 +02:00
voxel.h GameDef compiles 2011-11-29 19:13:42 +02:00
winresource.rc added windows icon 2011-07-31 00:39:43 +03:00