Rename "build" privilege to "interact" (backwards-compatibly, of course)

master
Perttu Ahola 2011-12-02 12:18:19 +02:00
parent 69bc9224db
commit 932988af46
3 changed files with 13 additions and 11 deletions

View File

@ -28,8 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
std::set<std::string> privsToSet(u64 privs) std::set<std::string> privsToSet(u64 privs)
{ {
std::set<std::string> s; std::set<std::string> s;
if(privs & PRIV_BUILD) if(privs & PRIV_INTERACT)
s.insert("build"); s.insert("interact");
if(privs & PRIV_TELEPORT) if(privs & PRIV_TELEPORT)
s.insert("teleport"); s.insert("teleport");
if(privs & PRIV_SETTIME) if(privs & PRIV_SETTIME)
@ -52,8 +52,8 @@ std::set<std::string> privsToSet(u64 privs)
std::string privsToString(u64 privs) std::string privsToString(u64 privs)
{ {
std::ostringstream os(std::ios_base::binary); std::ostringstream os(std::ios_base::binary);
if(privs & PRIV_BUILD) if(privs & PRIV_INTERACT)
os<<"build,"; os<<"interact,";
if(privs & PRIV_TELEPORT) if(privs & PRIV_TELEPORT)
os<<"teleport,"; os<<"teleport,";
if(privs & PRIV_SETTIME) if(privs & PRIV_SETTIME)
@ -89,7 +89,9 @@ u64 stringToPrivs(std::string str)
{ {
std::string s = trim(f.next(",")); std::string s = trim(f.next(","));
if(s == "build") if(s == "build")
privs |= PRIV_BUILD; privs |= PRIV_INTERACT;
else if(s == "interact")
privs |= PRIV_INTERACT;
else if(s == "teleport") else if(s == "teleport")
privs |= PRIV_TELEPORT; privs |= PRIV_TELEPORT;
else if(s == "settime") else if(s == "settime")

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@ -31,7 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// of the player, and define things they're allowed to do. See also // of the player, and define things they're allowed to do. See also
// the static methods Player::privsToString and stringToPrivs that // the static methods Player::privsToString and stringToPrivs that
// convert these to human-readable form. // convert these to human-readable form.
const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world const u64 PRIV_INTERACT = 1; // Can interact
const u64 PRIV_TELEPORT = 2; // Can teleport const u64 PRIV_TELEPORT = 2; // Can teleport
const u64 PRIV_SETTIME = 4; // Can set the time const u64 PRIV_SETTIME = 4; // Can set the time
const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
@ -46,7 +46,7 @@ const u64 PRIV_PASSWORD = 256; // Can set other players' passwords
// Default privileges - these can be overriden for new players using the // Default privileges - these can be overriden for new players using the
// config option "default_privs" - however, this value still applies for // config option "default_privs" - however, this value still applies for
// players that existed before the privileges system was added. // players that existed before the privileges system was added.
const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT; const u64 PRIV_DEFAULT = PRIV_INTERACT|PRIV_SHOUT;
const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL; const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
const u64 PRIV_INVALID = 0x8000000000000000ULL; const u64 PRIV_INVALID = 0x8000000000000000ULL;

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@ -2381,7 +2381,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
} }
else if(command == TOSERVER_SIGNNODETEXT) else if(command == TOSERVER_SIGNNODETEXT)
{ {
if((getPlayerPrivs(player) & PRIV_BUILD) == 0) if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
return; return;
/* /*
u16 command u16 command
@ -2562,7 +2562,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Disallow moving items in elsewhere than player's inventory // Disallow moving items in elsewhere than player's inventory
// if not allowed to build // if not allowed to build
if((getPlayerPrivs(player) & PRIV_BUILD) == 0 if((getPlayerPrivs(player) & PRIV_INTERACT) == 0
&& (ma->from_inv != "current_player" && (ma->from_inv != "current_player"
|| ma->to_inv != "current_player")) || ma->to_inv != "current_player"))
{ {
@ -2628,7 +2628,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{ {
IDropAction *da = (IDropAction*)a; IDropAction *da = (IDropAction*)a;
// Disallow dropping items if not allowed to build // Disallow dropping items if not allowed to build
if((getPlayerPrivs(player) & PRIV_BUILD) == 0) if((getPlayerPrivs(player) & PRIV_INTERACT) == 0)
{ {
delete a; delete a;
return; return;
@ -2976,7 +2976,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/* /*
Make sure the player is allowed to do it Make sure the player is allowed to do it
*/ */
bool build_priv = (getPlayerPrivs(player) & PRIV_BUILD) != 0; bool build_priv = (getPlayerPrivs(player) & PRIV_INTERACT) != 0;
if(!build_priv) if(!build_priv)
{ {
infostream<<"Ignoring interaction from player "<<player->getName() infostream<<"Ignoring interaction from player "<<player->getName()