Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version.

master
Kahrl 2011-11-19 16:37:52 +01:00 committed by Perttu Ahola
parent 63d3403a20
commit 1901158b3e
1 changed files with 10 additions and 2 deletions

View File

@ -29,6 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "nodedef.h" // For wield visualization
// In Irrlicht 1.8 the signature of ITexture::lock was changed from
// (bool, u32) to (E_TEXTURE_LOCK_MODE, u32).
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 7
#define MY_ETLM_READ_ONLY true
#else
#define MY_ETLM_READ_ONLY video::ETLM_READ_ONLY
#endif
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_smgr(smgr),
m_playernode(NULL),
@ -832,7 +840,7 @@ scene::IAnimatedMesh* ExtrudedSpriteSceneNode::extrude(video::ITexture* texture)
{
// Texture is in the correct color format, we can pass it
// to extrudeARGB right away.
void* data = texture->lock(true);
void* data = texture->lock(MY_ETLM_READ_ONLY);
if (data == NULL)
return NULL;
mesh = extrudeARGB(size.Width, size.Height, (u8*) data);
@ -842,7 +850,7 @@ scene::IAnimatedMesh* ExtrudedSpriteSceneNode::extrude(video::ITexture* texture)
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
video::IImage* img1 = driver->createImageFromData(format, size, texture->lock(true));
video::IImage* img1 = driver->createImageFromData(format, size, texture->lock(MY_ETLM_READ_ONLY));
if (img1 == NULL)
return NULL;