dev-minetest/patches/0000-die.patch

85 lines
3.0 KiB
Diff

diff --git a/data/builtin.lua b/data/builtin.lua
index b2ce968..1046e93 100644
--- a/data/builtin.lua
+++ b/data/builtin.lua
@@ -435,6 +435,7 @@ minetest.registered_on_dignodes, minetest.register_on_dignode = make_registratio
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
+minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
-- END
diff --git a/data/mods/give_initial_stuff/init.lua b/data/mods/give_initial_stuff/init.lua
index e52784d..d374c8b 100644
--- a/data/mods/give_initial_stuff/init.lua
+++ b/data/mods/give_initial_stuff/init.lua
@@ -10,3 +10,6 @@ minetest.register_on_newplayer(function(player)
end
end)
+
+
+
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 35b5973..546a61e 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -3638,6 +3638,32 @@ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
// value removed, keep key for next iteration
}
}
+
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int table = lua_gettop(L);
+ // Foreach
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ objectref_get_or_create(L, player);
+ if(lua_pcall(L, 1, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ // value removed, keep key for next iteration
+ }
+}
+
+
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
{
realitycheck(L);
diff --git a/src/scriptapi.h b/src/scriptapi.h
index d107b15..af8afa3 100644
--- a/src/scriptapi.h
+++ b/src/scriptapi.h
@@ -62,6 +62,7 @@ void scriptapi_environment_on_punchnode(lua_State *L, v3s16 p, MapNode node,
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
diff --git a/src/server.cpp b/src/server.cpp
index 8bf9eee..010a214 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4522,6 +4522,7 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
player->hp = 0;
//TODO: Throw items around
+ scriptapi_on_dieplayer(m_lua, srp);
// Handle players that are not connected
if(player->peer_id == PEER_ID_INEXISTENT){