Replace nodes on servers that use the older vines

- Replace all old vine nodes with air.

- New node names that are also more descriptive of their appearence.
master
bas080 2015-02-16 20:46:24 +01:00
parent 7a37ef4f3b
commit 498e71672a
14 changed files with 44 additions and 35 deletions

11
aliases.lua Normal file
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@ -0,0 +1,11 @@
-- used to remove the old vine nodes. This gives room for the new nodes
minetest.register_alias( 'vines:root', 'air' )
minetest.register_alias( 'vines:root_rotten', 'air' )
minetest.register_alias( 'vines:vine', 'air' )
minetest.register_alias( 'vines:vine_rotten', 'air' )
minetest.register_alias( 'vines:side', 'air' )
minetest.register_alias( 'vines:side_rotten', 'air' )
minetest.register_alias( 'vines:jungle', 'air' )
minetest.register_alias( 'vines:jungle_rotten', 'air' )
minetest.register_alias( 'vines:willow', 'air' )
minetest.register_alias( 'vines:willow_rotten', 'air' )

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@ -1,41 +1,41 @@
vines.register_vine = function( name, defs, biome )
--different properties for bottom and side vines.
local drop_node = 'vines:'..name
local drawtype = ''
local selection_box
local groups = { vines=1, snappy=3, flammable=2 }
local group_name = name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces ] = group_name
local vine_name_end = 'vines:'..name..'_end'
local vine_name_middle = 'vines:'..name..'_middle'
if ( biome.spawn_on_side ) then
selection_box = {
type = "wallmounted",
}
drawtype = 'signlike'
else
selection_box = {
type = "fixed",
fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 },
}
local vine_image_end = "vines_"..name.."_end.png"
local vine_image_middle = "vines_"..name.."_middle.png"
local drop_node = vine_name_end
biome.spawn_plants = { vine_name_end }
local vine_group = 'group:'..name..'_vines'
biome.spawn_surfaces[ #biome.spawn_surfaces + 1 ] = vine_group
local selection_box = { type = "wallmounted", }
local drawtype = 'signlike'
if ( not biome.spawn_on_side ) then
selection_box = { type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }, }
drawtype = 'plantlike'
end
biome.spawn_plants = { "vines:"..name }
minetest.register_node( "vines:"..name, {
minetest.register_node( vine_name_end, {
description = defs.description,
walkable = false,
climbable = true,
wield_image = "vines_"..name..".png",
wield_image = vine_image_end,
drop = "",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_"..name..".png" },
tile_images = { vine_image_end },
drawtype = drawtype,
inventory_image = "vines_"..name..".png",
inventory_image = vine_image_end,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,
@ -49,7 +49,7 @@ vines.register_vine = function( name, defs, biome )
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if not ( math.random( defs.average_length ) == 1 ) then
minetest.set_node( pos, { name = node.name..'_rotten', param2 = node.param2 } )
minetest.set_node( pos, { name = vine_name_middle, param2 = node.param2 } )
minetest.set_node( bottom, { name = node.name, param2 = node.param2 } )
local timer = minetest.get_node_timer( bottom_node )
timer:start( math.random(5, 10) )
@ -61,10 +61,9 @@ vines.register_vine = function( name, defs, biome )
end
})
local name = name..'_rotten'
minetest.register_node( "vines:"..name, {
description = "Rotten "..defs.description,
minetest.register_node( vine_name_middle, {
description = "Matured "..defs.description,
walkable = false,
climbable = true,
drop = "",
@ -72,10 +71,10 @@ vines.register_vine = function( name, defs, biome )
paramtype = "light",
paramtype2 = "wallmounted",
buildable_to = true,
tile_images = { "vines_"..name..".png" },
wield_image = "vines_"..name..".png",
tile_images = { vine_image_middle },
wield_image = vine_image_middle,
drawtype = drawtype,
inventory_image = "vines_"..name..".png",
inventory_image = vine_image_middle,
groups = groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = selection_box,

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@ -4,6 +4,7 @@ vines = {
}
dofile( minetest.get_modpath( vines.name ) .. "/functions.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/aliases.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/recipes.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/crafts.lua" )
dofile( minetest.get_modpath( vines.name ) .. "/nodes.lua" )

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@ -88,15 +88,13 @@ vines.register_vine( 'willow', {
description = "Willow Vines",
average_length = 9,
},{
avoid_nodes = {"vines:willow", "vines:willow_rotten"},
avoid_nodes = { "vines:willow_middle" },
avoid_radius = 5,
near_nodes = { 'default:water_source' },
near_nodes_size = 20,
plantlife_limit = -0.7,
spawn_chance = 10,
spawn_delay = 500,
spawn_chance = 100,
spawn_surfaces = {"moretrees:willow_leaves"},
spawn_on_side = true,
plantlife_limit = -0.9,
humidity_max = 1,
humidity_min = 0.8,
temp_min = 0.1,
temp_max = 1,
spawn_surfaces = {"moretrees:willow_leaves"},
})