First push
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--To add a new smooth node you have to define the node also
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--the node that will be checked for corresponding BOTTOM_NODE
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local NODE = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:cobble",
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"default:wood",
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"default:tree",
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}
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-- the node below it that will be replaced the NEW
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local BOTTOM_NODE = {
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"default:stone",
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"default:stone",
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"default:stone",
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"default:dirt",
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"default:dirt"
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}
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-- the node to which it will change
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local NEW = {
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"smooth:dirt_stone",
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"smooth:dirt_stone",
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"smooth:cobble_stone",
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"smooth:wood_grass",
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"smooth:tree_grass",
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}
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local TOP = {
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"false",
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"false",
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"false",
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"true",
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"true",
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}
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--register abm for node changes
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--for i, node in ipairs(NODE) do
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-- minetest.register_abm(
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-- {nodenames = {NODE[i]},
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-- interval = 30,
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-- chance = 3,
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-- action = function(pos)
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--
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-- local bottom = {x=pos.x, y=pos.y-1, z=pos.z}
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--
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-- local node = minetest.env:get_node(bottom)
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--
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-- if (node.name==BOTTOM_NODE[i]) then
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-- if TOP[i] == "false" then
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-- minetest.env:remove_node(bottom)
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-- minetest.env:add_node(bottom, {name=NEW[i]})
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-- else
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-- minetest.env:remove_node(pos)
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-- minetest.env:add_node(pos, {name=NEW[i]})
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-- end
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-- end
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-- end})
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--end
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--fix previous mods
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minetest.register_alias("dirtystone:dirty_stone", "smooth:dirt_stone")
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minetest.register_alias("dirtystone:cobbly_stone", "smooth:cobble_stone")
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--define the NEW nodes
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minetest.register_node("smooth:dirt_stone", {
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description = "Stone",
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tile_images = {"smooth_dirt_stone" .. "_top.png", "default_stone.png", "default_stone.png^" .. "smooth_dirt_stone" .. ".png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("smooth:cobble_stone", {
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description = "Stone",
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tile_images = {"smooth_cobble_stone" .. "_top.png", "default_stone.png", "default_stone.png^" .. "smooth_cobble_stone" .. ".png"},
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is_ground_content = true,
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groups = {cracky=3},
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("smooth:wood_grass", {
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description = "Wood",
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tile_images = {"default_wood.png", "default_wood.png", "default_wood.png^smooth_grass.png"},
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is_ground_content = true,
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drop = 'default:wood',
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("smooth:tree_grass", {
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description = "Tree",
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tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png^smooth_grass.png"},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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drop = 'default:tree',
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})
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