f4b7e1a570New elements in formspec, item_image and item_image_button.
RealBadAngel
2012-12-01 18:36:42 +0100
fa50341a71Only check attachment for nodes with group attached_node
PilzAdam
2012-12-01 15:20:53 +0100
fa76057e7fAdd the group attached_node Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
PilzAdam
2012-12-01 13:32:32 +0100
bb454b1846Merge support for anaglyph stereo
PilzAdam
2012-12-01 12:41:05 +0100
778d9b0cd6Add the ability for client to check if image exists
Perttu Ahola
2012-11-30 22:19:50 +0200
84ace27872Log /grant and /revoke command usage
DannyDark
2012-11-29 19:00:33 +0000
c1d8eeb70aMake dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-28 18:39:58 +0100
6cf87e1d23Ignore directories beginning with a "." when searching for mods
Matthew I
2012-10-07 10:03:22 -0400
8a93581c8aRun scriptapi_on_shutdown() thread-safely and remove some old crap
Perttu Ahola
2012-11-30 19:41:13 +0200
6c8fa83ecdAdd shutdown hook interface to Lua API
Matthew I
2012-09-08 14:44:26 -0400
ab45133ab4Add congestion control settings to minetest.conf
Perttu Ahola
2012-11-27 09:38:21 +0200
7b6d642300Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-27 00:47:03 +0200
96a286dcf5Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola
2012-11-27 00:26:19 +0200
420de7ad5eAllow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola
2012-11-27 00:15:17 +0200
8ccdd3bdb4Ranged support of protocol version on server side
Perttu Ahola
2012-11-26 23:58:27 +0200
117f208826Revert "Use wielditem drawtype for all nodes in item_entity"
Perttu Ahola
2012-11-27 17:32:58 +0200
5f798d944eFix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
MirceaKitsune
2012-11-27 01:35:18 +0200
6b927229f5Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26 22:31:21 +0200
ffad18e424Use wielditem drawtype for all nodes in item_entity
PilzAdam
2012-11-24 19:02:16 +0100
e0eaed5fdbRemove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola
2012-11-26 11:56:18 +0200
5bd638d4a5Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Perttu Ahola
2012-11-26 11:39:52 +0200
eca1c96412Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26 11:18:34 +0200
2f5686ca48Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26 10:20:57 +0200
4fa4340b95Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26 09:49:31 +0200
197542c7ecNew PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26 09:49:07 +0200
ab507f83e2Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-26 09:10:27 +0200
d67004a3beBump version to 0.4.4 as this isn't compatible with 0.4.3
Perttu Ahola
2012-11-26 00:56:47 +0200
c8acc373c1Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
Perttu Ahola
2012-11-25 21:11:45 +0200
3d1c481f0bRealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
MirceaKitsune
2012-11-22 21:01:31 +0200
756db8174aA bunch of fixes
MirceaKitsune
2012-11-12 16:35:10 +0200
fa67b46c04Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
MirceaKitsune
2012-11-09 21:51:45 +0200
4d656963e4Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
MirceaKitsune
2012-11-09 16:45:29 +0200
9259d028acUpdate attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
MirceaKitsune
2012-11-07 18:42:38 +0200
52fcb0b4b9Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
MirceaKitsune
2012-11-04 23:54:50 +0200
ba3fd63e29Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
MirceaKitsune
2012-10-28 17:07:11 +0200
948b5a8be7Complete the attachment framework.
MirceaKitsune
2012-10-27 15:14:24 +0300
e42eeec8f6Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
MirceaKitsune
2012-10-27 01:49:01 +0300
118285e6baGet the new animation framework properly working
MirceaKitsune
2012-10-26 18:03:24 +0300
ba4d93027fJoint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-10-26 11:46:46 +0300
fb0c431864Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
MirceaKitsune
2012-10-25 23:29:07 +0300
9c8ba42750Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
MirceaKitsune
2012-10-24 22:10:05 +0300
f9675bd2b4Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-10-24 00:11:24 +0300
cb40b3517aFix material properties and allow lighting. Models should now be affected by light instead of being black
MirceaKitsune
2012-10-23 23:57:36 +0300
0a020dbcc8Properly read the mesh from LUA.
MirceaKitsune
2012-10-23 20:03:06 +0300
ac97a7f70e3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
MirceaKitsune
2012-10-23 00:03:14 +0300
e02b95741bRevert "Don't leak textures all over the place"
Perttu Ahola
2012-11-25 16:39:07 +0200
bbd990f2ccFix trees growing into any type of node
Ilya Zhuravlev
2012-11-23 00:36:52 +0400
a0b5605db8Merge pull request #268 from khonkhortisan/image_button
xyzz
2012-11-22 09:13:18 -0800
3ba9b26310Fix server crash on /clearpassword
Anthony
2012-11-18 18:18:45 -0500
6c43ec2d2bAdd anaglyph settings to minetest.conf.example
MirceaKitsune
2012-02-18 18:53:39 +0200
9b9eb23b6dDefault anaglyph to 0.1
MirceaKitsune
2012-02-18 18:52:04 +0200
8b16e5f27dAnaglyph stereo support, created by xyz
MirceaKitsune
2012-02-18 18:51:19 +0200
5292476841Merge pull request #284 from RealBadAngel/master
xyzz
2012-11-12 11:50:58 -0800
1db0334787Merge pull request #286 from PilzAdam/digging_animation
PilzAdam
2012-11-10 10:33:16 -0800