Commit Graph

  • 98fd364672 Add enable_shaders to minetest.conf.example Perttu Ahola 2012-12-02 00:14:27 +0200
  • 151fad1f2b Add checkboxes for shaders and on-demand item visual generation obneq 2012-12-02 00:08:35 +0200
  • 27373919f4 Implement a global shader parameter passing system and useful shaders Perttu Ahola 2012-12-01 03:02:16 +0200
  • 22e6fb7056 ShaderSource and silly example shaders Kahrl 2012-03-19 02:59:12 +0100
  • e3258b78e2 Add setting preload_item_visuals Perttu Ahola 2012-12-01 23:54:15 +0200
  • bee170570d On-demand item meshes and textures Perttu Ahola 2012-11-30 18:12:32 +0200
  • ba73e75ef9 Modify some client log message levels Perttu Ahola 2012-11-30 16:19:19 +0200
  • f4b7e1a570 New elements in formspec, item_image and item_image_button. RealBadAngel 2012-12-01 18:36:42 +0100
  • fa50341a71 Only check attachment for nodes with group attached_node PilzAdam 2012-12-01 15:20:53 +0100
  • fa76057e7f Add the group attached_node Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. PilzAdam 2012-12-01 13:32:32 +0100
  • bb454b1846 Merge support for anaglyph stereo PilzAdam 2012-12-01 12:41:05 +0100
  • 778d9b0cd6 Add the ability for client to check if image exists Perttu Ahola 2012-11-30 22:19:50 +0200
  • 84ace27872 Log /grant and /revoke command usage DannyDark 2012-11-29 19:00:33 +0000
  • c1d8eeb70a Make dragged itemstack following the mouse cursor much smoother Jürgen Doser 2012-11-28 18:39:58 +0100
  • 6cf87e1d23 Ignore directories beginning with a "." when searching for mods Matthew I 2012-10-07 10:03:22 -0400
  • 8a93581c8a Run scriptapi_on_shutdown() thread-safely and remove some old crap Perttu Ahola 2012-11-30 19:41:13 +0200
  • 6c8fa83ecd Add shutdown hook interface to Lua API Matthew I 2012-09-08 14:44:26 -0400
  • ab45133ab4 Add congestion control settings to minetest.conf Perttu Ahola 2012-11-27 09:38:21 +0200
  • 7b6d642300 Full protocol 13 compatibility on server side Perttu Ahola 2012-11-27 00:47:03 +0200
  • 96a286dcf5 Make strict and non-strict protocol version checking to work more like expected Perttu Ahola 2012-11-27 00:26:19 +0200
  • 420de7ad5e Allow server to accept protocol 13 clients altough they don't work too well Perttu Ahola 2012-11-27 00:15:17 +0200
  • 8ccdd3bdb4 Ranged support of protocol version on server side Perttu Ahola 2012-11-26 23:58:27 +0200
  • 23913f26cd Support serialization of protocol 13 ContentFeatures Perttu Ahola 2012-11-26 23:59:03 +0200
  • 9714612999 unit test: TestNodedefSerialization Perttu Ahola 2012-11-26 21:40:39 +0200
  • 69cdcea9fc Modify new ObjectProperties format to such that 0.4.3 will eat it Perttu Ahola 2012-11-29 19:44:58 +0200
  • 30ec69c7d3 Fix Taoki's messed up generic object command ids Perttu Ahola 2012-11-29 19:22:07 +0200
  • f720c67f3e Change version to 0.4.4-dev because... ehm... why it wasn't that already? Perttu Ahola 2012-11-29 19:49:44 +0200
  • 655bb526f4 Fix head shifting downards in glass, nodeboxes... Calinou 2012-11-28 11:59:19 +0100
  • 5c26972cdd Fix mesh glitches on MapBlock boundaries Perttu Ahola 2012-11-27 19:00:09 +0200
  • 117f208826 Revert "Use wielditem drawtype for all nodes in item_entity" Perttu Ahola 2012-11-27 17:32:58 +0200
  • 5f798d944e Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly MirceaKitsune 2012-11-27 01:35:18 +0200
  • 6b927229f5 Default server step to 0.1s and sync object/player update intervals to it Perttu Ahola 2012-11-26 22:31:21 +0200
  • ffad18e424 Use wielditem drawtype for all nodes in item_entity PilzAdam 2012-11-24 19:02:16 +0100
  • e0eaed5fdb Remove unnecessary util/serialize.h from content_mapblock.cpp Perttu Ahola 2012-11-26 11:56:18 +0200
  • 5bd638d4a5 Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size) Perttu Ahola 2012-11-26 11:39:52 +0200
  • eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies Perttu Ahola 2012-11-26 11:18:34 +0200
  • 2f5686ca48 Move a function from clientserver.h to clientserver.cpp Perttu Ahola 2012-11-26 10:20:57 +0200
  • 4fa4340b95 Proper versioning of new network-serialized stuff Perttu Ahola 2012-11-26 09:49:31 +0200
  • 197542c7ec New PROTOCOL_VERSION scheme (allow client to support a range of versions) Perttu Ahola 2012-11-26 09:49:07 +0200
  • ab507f83e2 Fix LuaEntitySAO::getClientInitializationData() and bump the related version Perttu Ahola 2012-11-26 09:10:27 +0200
  • d67004a3be Bump version to 0.4.4 as this isn't compatible with 0.4.3 Perttu Ahola 2012-11-26 00:56:47 +0200
  • c8acc373c1 Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed Perttu Ahola 2012-11-25 21:11:45 +0200
  • 3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing MirceaKitsune 2012-11-22 21:01:31 +0200
  • 756db8174a A bunch of fixes MirceaKitsune 2012-11-12 16:35:10 +0200
  • fa67b46c04 Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types MirceaKitsune 2012-11-09 21:51:45 +0200
  • 4d656963e4 Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly MirceaKitsune 2012-11-09 16:45:29 +0200
  • 9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly. MirceaKitsune 2012-11-07 18:42:38 +0200
  • 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. MirceaKitsune 2012-11-04 23:54:50 +0200
  • d7d759b43f Enable client-side attachments, add detachment code MirceaKitsune 2012-11-04 14:33:30 +0200
  • ba3fd63e29 Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments MirceaKitsune 2012-10-28 17:07:11 +0200
  • 948b5a8be7 Complete the attachment framework. MirceaKitsune 2012-10-27 15:14:24 +0300
  • e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials MirceaKitsune 2012-10-27 01:49:01 +0300
  • 118285e6ba Get the new animation framework properly working MirceaKitsune 2012-10-26 18:03:24 +0300
  • ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API MirceaKitsune 2012-10-26 11:46:46 +0300
  • fb0c431864 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed. MirceaKitsune 2012-10-25 23:29:07 +0300
  • 9c8ba42750 Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code MirceaKitsune 2012-10-24 22:10:05 +0300
  • f9675bd2b4 Add a subfolder for models and transfer models from server to client MirceaKitsune 2012-10-24 00:11:24 +0300
  • cb40b3517a Fix material properties and allow lighting. Models should now be affected by light instead of being black MirceaKitsune 2012-10-23 23:57:36 +0300
  • 0a020dbcc8 Properly read the mesh from LUA. MirceaKitsune 2012-10-23 20:03:06 +0300
  • ac97a7f70e 3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. MirceaKitsune 2012-10-23 00:03:14 +0300
  • e02b95741b Revert "Don't leak textures all over the place" Perttu Ahola 2012-11-25 16:39:07 +0200
  • bbd990f2cc Fix trees growing into any type of node Ilya Zhuravlev 2012-11-23 00:36:52 +0400
  • a0b5605db8 Merge pull request #268 from khonkhortisan/image_button xyzz 2012-11-22 09:13:18 -0800
  • 3ba9b26310 Fix server crash on /clearpassword Anthony 2012-11-18 18:18:45 -0500
  • 6c43ec2d2b Add anaglyph settings to minetest.conf.example MirceaKitsune 2012-02-18 18:53:39 +0200
  • 9b9eb23b6d Default anaglyph to 0.1 MirceaKitsune 2012-02-18 18:52:04 +0200
  • 8b16e5f27d Anaglyph stereo support, created by xyz MirceaKitsune 2012-02-18 18:51:19 +0200
  • 5292476841 Merge pull request #284 from RealBadAngel/master xyzz 2012-11-12 11:50:58 -0800
  • 1db0334787 Merge pull request #286 from PilzAdam/digging_animation PilzAdam 2012-11-10 10:33:16 -0800
  • 6e2ba111af Add jordan4ibanez' better digging animation PilzAdam 2012-11-10 17:36:56 +0100
  • 5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres Perttu Ahola 2012-11-09 20:14:04 +0200
  • 46f471c89f added GUI checkboxes in Settings tab for the aforementioned video settings. Vanessa Ezekowitz 2012-11-04 10:58:44 -0500
  • 0dd9c14ff8 Added video settings filter options via config file - second try :-) Vanessa Ezekowitz 2012-11-04 10:51:40 -0500
  • 0709918bd8 Fix unnecessary network protocol incompatibility in ContentFeatures Perttu Ahola 2012-11-08 20:43:32 +0200
  • 8e5167d726 Adding background to Formspec RealBadAngel 2012-11-08 19:22:37 +0100
  • 8c3ffa3907 Merge pull request #279 from RealBadAngel/patch-2 PilzAdam 2012-11-05 08:12:12 -0800
  • 8540871ebc Formspec: Draw images before inventories. Allows to use image as background. RealBadAngel 2012-11-04 21:18:28 +0100
  • 23837e4352 Merge pull request #274 from PilzAdam/falling PilzAdam 2012-11-03 15:14:14 -0700
  • 3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable PilzAdam 2012-11-03 12:34:44 -0700
  • 755df5f659 Merge pull request #273 from PilzAdam/air PilzAdam 2012-11-03 10:36:46 -0700
  • 936411e4d1 Make air and ignore drop nothing PilzAdam 2012-11-03 18:29:01 +0100
  • 21317be493 Fix a bug in falling code where entities get stuck PilzAdam 2012-11-03 18:07:49 +0100
  • 41c00e87d4 Don't leak textures all over the place Kahrl 2012-02-02 04:11:56 +0100
  • 2863a3291a Fix flowing liquid animation direction calculation Perttu Ahola 2012-11-02 18:05:42 +0200
  • 8adad36a66 Merge pull request #272 from PilzAdam/pow PilzAdam 2012-11-02 08:35:30 -0700
  • b701f8a878 Replace pow() with multiplikation to improve speed PilzAdam 2012-11-02 16:24:57 +0100
  • 63e73f29cc Merge pull request #270 from PilzAdam/master PilzAdam 2012-11-01 11:00:57 -0700
  • 7fcf153ada Add functions to the default mod of minimal game to support old code PilzAdam 2012-11-01 18:49:12 +0100
  • 0443d36abf Add falling_node to special groups in lua-api.txt PilzAdam 2012-11-01 12:33:24 +0100
  • df2ad89518 Remove a useless comment PilzAdam 2012-10-31 19:08:00 +0100
  • 10dc2b30fb Move falling to builtin PilzAdam 2012-10-31 19:06:11 +0100
  • f9087d14a3 Allow transparent image_buttons Kyle 2012-10-18 12:06:47 -0700
  • 25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives Perttu Ahola 2012-09-09 21:54:11 +0300
  • 72ef6f637e Statically store always_collect field of __builtin:item Perttu Ahola 2012-09-09 21:29:44 +0300
  • 9cadaf824b Add dtime_s to entity activation Perttu Ahola 2012-09-09 17:12:29 +0300
  • 1cc1b93e65 Fix ServerActiveObject stuff Perttu Ahola 2012-09-09 14:18:14 +0300
  • c4f400acd0 Fix wielditem entity drawtype brightness control Perttu Ahola 2012-09-09 13:26:52 +0300
  • ac628c9b0a Fix ObjectRef:punch() Perttu Ahola 2012-09-09 12:05:38 +0300
  • 926830e0df Add liquid_renewable property. Ilya Zhuravlev 2012-09-07 20:48:12 +0400
  • 9696ed31a4 Version 0.4.3 Perttu Ahola 2012-09-05 01:31:06 +0300