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35d088497c
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04c3b17c78
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@ -161,17 +161,6 @@ function nodeupdate_single(p, delay)
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end
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end
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if minetest.get_node_group(n.name, "hanging_node") ~= 0 then
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p_top = {x=p.x, y=p.y+1, z=p.z}
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n_top = minetest.env:get_node(p_top)
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if minetest.registered_nodes[n_top.name].walkable == true then return end
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if minetest.get_node_group(n_top.name, "hanging_node") ~= 0 == false then
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drop_attached_node(p)
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nodeupdate(p)
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end
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return
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end
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if minetest.get_node_group(n.name, "attached_node") ~= 0 then
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if not check_attached_node(p, n) then
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drop_attached_node(p)
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@ -528,8 +528,7 @@ Special groups
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- attached_node: if the node under it is not a walkable block the node will be
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dropped as an item. If the node is wallmounted the
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wallmounted direction is checked.
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- hanging_node: drops node(s) beneath it if they contain hanging_node group.
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Can only place node when top node is haning_node or walkable true
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Known damage and digging time defining groups
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----------------------------------------------
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- crumbly: dirt, sand
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@ -192,7 +192,7 @@ bool wouldCollideWithCeiling(
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collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
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v3f &pos_f, v3f &speed_f, v3f &accel_f)
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{
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Map *map = &env->getMap();
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//TimeTaker tt("collisionMoveSimple");
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@ -300,9 +300,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
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for (int i=0; i < clientobjects.size(); i++)
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{
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if ((self == 0) || (self != clientobjects[i].obj)) {
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objects.push_back((ActiveObject*)clientobjects[i].obj);
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}
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objects.push_back((ActiveObject*)clientobjects[i].obj);
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}
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}
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else
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@ -316,9 +314,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
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{
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ServerActiveObject *current = s_env->getActiveObject(*iter);
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if ((self == 0) || (self != current)) {
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objects.push_back((ActiveObject*)current);
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}
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objects.push_back((ActiveObject*)current);
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}
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}
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}
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@ -462,9 +458,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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if (is_object[nearest_boxindex]) {
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info.type = COLLISION_OBJECT;
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}
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else {
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else
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info.type = COLLISION_NODE;
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}
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info.node_p = node_positions[nearest_boxindex];
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info.bouncy = bouncy;
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info.old_speed = speed_f;
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@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Map;
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class IGameDef;
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class Environment;
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class ActiveObject;
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enum CollisionType
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{
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@ -71,7 +70,7 @@ struct collisionMoveResult
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collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
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v3f &pos_f, v3f &speed_f, v3f &accel_f);
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#if 0
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// This doesn't seem to work and isn't used
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@ -1152,7 +1152,7 @@ public:
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(env,env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration,this);
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p_pos, p_velocity, p_acceleration);
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// Apply results
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m_position = p_pos;
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m_velocity = p_velocity;
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@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration,this);
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p_pos, p_velocity, p_acceleration);
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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@ -96,23 +96,9 @@ EmergeManager::~EmergeManager() {
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delete emergethread[i];
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delete mapgen[i];
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}
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emergethread.clear();
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for (unsigned int i = 0; i < mapgen.size(); i++)
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delete mapgen[i];
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mapgen.clear();
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for (unsigned int i = 0; i < ores.size(); i++)
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delete ores[i];
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ores.clear();
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for (std::map<std::string, MapgenFactory *>::iterator iter = mglist.begin();
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iter != mglist.end(); iter ++) {
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delete iter->second;
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}
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mglist.clear();
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delete biomedef;
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delete params;
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}
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@ -2494,8 +2494,6 @@ ServerMap::~ServerMap()
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delete chunk;
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}
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#endif
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delete m_mgparams;
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}
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bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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@ -687,8 +687,9 @@ bool pathfinder::update_all_costs( v3s16 ipos,
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if ((g_pos2.totalcost < 0) ||
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(g_pos2.totalcost > new_cost)) {
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int old_cost = g_pos2.totalcost;
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DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
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PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
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PPOS(ipos2) << " from: " << old_cost << " to "<<
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new_cost << std::endl);
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if (update_all_costs(ipos2,invert(directions[i]),
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new_cost,level)) {
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@ -846,8 +847,9 @@ bool pathfinder::update_cost_heuristic( v3s16 ipos,
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if ((g_pos2.totalcost < 0) ||
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(g_pos2.totalcost > new_cost)) {
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int old_cost = g_pos2.totalcost;
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DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
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PPOS(ipos2) << " from: " << g_pos2.totalcost << " to "<<
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PPOS(ipos2) << " from: " << old_cost << " to "<<
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new_cost << " srcdir=" <<
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PPOS(invert(direction))<< std::endl);
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if (update_cost_heuristic(ipos2,invert(direction),
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@ -662,11 +662,9 @@ int EnvRef::l_line_of_sight(lua_State *L) {
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v3f pos2 = checkFloatPos(L, 2);
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//read step size from lua
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if(lua_isnumber(L, 3))
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stepsize = lua_tonumber(L, 3);
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stepsize = lua_tonumber(L, 3);
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lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
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return 1;
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return (env->line_of_sight(pos1,pos2,stepsize));
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}
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int EnvRef::l_find_path(lua_State *L)
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