jungletree/init.lua

177 lines
6.3 KiB
Lua

--Jungletree mod
--by: bas080
--licence: WTFPL
local leaves = {"green","yellow","red"}
minetest.register_node("jungletree:sapling", {
description = "Jungle Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"jungletree_sapling.png"},
inventory_image = "jungletree_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
})
--if minetest.setting_get("new_style_leaves") == true then
--leavesimg = {"jungletree_leaves_trans.png"}
--else
--leavesimg = {"jungletree_leaves.png"}
--end
for color = 1, 3 do
local leave_name = "jungletree:leaves_"..leaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves",
drawtype = "allfaces_optional",
tiles = {"jungletree_leaves_"..leaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'jungletree:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {leave_name},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
--[[ minetest.register_node("jungletree:tree", {
description = "Tree",
tiles = {"default_tree_top.png",
"default_tree_top.png",
"jungletree_bark.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
}) --]]
minetest.register_alias("jungletree:tree", "default:jungletree")
minetest.register_node(":default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
local function add_tree_branch(pos)
--chooze random leave
--green leaves are more common
local chance = math.random(5)
local leave = "jungletree:leaves_"..leaves[1]
if (chance < 2) then
leave = "jungletree:leaves_"..leaves[math.random(1,3)]
end
minetest.env:add_node(pos, {name="default:jungletree"})
for i = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
for k = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
local p = {x=pos.x+i, y=pos.y, z=pos.z+k}
local n = minetest.env:get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
end
local chance = math.abs(i+k)
if (chance < 1) then
p = {x=pos.x+i, y=pos.y+1, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
end
end
end
end
end
minetest.register_abm({
nodenames = {"jungletree:sapling"},
interval = 500,
chance = 10,
action = function(pos, node)
local height = 5 + math.random(15)
if height < 10 then
for i = height, -1, -1 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
minetest.env:add_node(p, {name="default:jungletree"})
if i == height then
add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z})
add_tree_branch({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z})
add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1})
add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1})
end
if height <= 0 then
minetest.env:add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"})
end
if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
add_tree_branch(branch_pos)
end
end
else
for i = height, -2, -1 do
if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
add_tree_branch(branch_pos)
end
if i < math.random(0,1) then
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
if i == height then
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+1})
add_tree_branch({x=pos.x+2, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-2})
add_tree_branch({x=pos.x-1, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+2})
add_tree_branch({x=pos.x+3, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-3})
add_tree_branch({x=pos.x-2, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z})
else
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
end
end
end,})
habitat:generate("jungletree:sapling", {"default:dirt_with_grass"}, minp, maxp, 0, 20, 10, 50, {"default:water_source"}, 30, {"default:desert_sand"})
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:jungletree'},
}
})
minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
print("[Jungletree] Loaded!")