support for intllib translation mod
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14
init.lua
14
init.lua
@ -1,5 +1,13 @@
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local inbox = {}
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if intllib then
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S = intllib.Getter()
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else
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S = function(s) return s end
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end
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--[[
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TODO
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* Different node_box and texture for empty mailbox
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@ -26,7 +34,7 @@ minetest.register_node("inbox:empty", {
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{3/12, 3/12, -2/12, 4/12, 5/12, 0/12}
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}
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},
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description = "Mailbox",
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description = S("Mailbox"),
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tiles = {"inbox_top.png", "inbox_bottom.png", "inbox_east.png",
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"inbox_west.png", "inbox_back.png", "inbox_front.png"},
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paramtype2 = "facedir",
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@ -36,7 +44,7 @@ minetest.register_node("inbox:empty", {
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local meta = minetest.get_meta(pos)
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local owner = placer:get_player_name()
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meta:set_string("owner", owner)
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meta:set_string("infotext", owner.."'s Mailbox")
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meta:set_string("infotext", S("%s's Mailbox"):format(owner))
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size("drop", 1)
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@ -106,4 +114,4 @@ function inbox.get_inbox_insert_formspec(pos)
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return formspec
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end
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print("[Mod]Inbox Loaded!")
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print(S("[Mod]Inbox Loaded!"))
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