OCD/mods/default/tools.lua

698 lines
27 KiB
Lua

-- mods/default/tools.lua
-- The hand
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
},
damage_groups = {fleshy=1},
}
})
-- Picks
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_wood_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
max_drop_level=0,
groupcaps={
cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_stone_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_steel_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_bronze_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=5},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_mese_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=5},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:pick_diamond_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
-- Shovels
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_wood_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.4,
max_drop_level=0,
groupcaps={
crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=2},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_stone_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=3},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_steel_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:shovel_bronze", {
description = "Bronze Shovel",
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.1,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=3},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_bronze_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=3,
groupcaps={
crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_mese_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:shovel_diamond_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
--
-- Axes
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_wood_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=3},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_stone_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_steel_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_bronze_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:axe_mese", {
description = "Mese Axe",
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
},
damage_groups = {fleshy=6},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_mese_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=7},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:axe_diamond_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
-- Swords
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
inventory_image = "default_tool_woodsword.png",
on_use = function(data)
print(data)
end,
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_wood_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
},
damage_groups = {fleshy=4},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_stone_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=6},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_steel_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
},
damage_groups = {fleshy=6},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_bronze_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=7},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_mese_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
},
damage_groups = {fleshy=8},
},
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
if ( minetest.get_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}).name == "air" ) then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta1 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y , z=pt.under.z})
local meta2 = minetest.env:get_meta({x=pt.under.x, y=pt.under.y+1, z=pt.under.z})
minetest.set_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="default:sword_diamond_deco", param2=direction})
meta1:set_int("wear", wear)
meta2:set_int("wear", wear)
itemstack:take_item()
return itemstack
end
end,
})
local register_deco_block = function(tool_name, tool_tiles, tool_nodebox)
minetest.register_node(tool_name.."_deco", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = tool_tiles,
groups = {
snappy=3,
flammable=2,
not_in_creative_inventory=1
},
node_box = {
type = "fixed",
fixed = tool_nodebox,
},
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
if digger:is_player() and digger:get_inventory() then
local meta = minetest.env:get_meta(pos)
local wear_out = meta:get_int("wear")
digger:get_inventory():add_item("main", {name=tool_name, count=1, wear=wear_out, metadata=""})
end
minetest.remove_node(pos)
end,
})
end
local register_deco_block_materials = function(material, top)
register_deco_block("default:pick_"..material, {top, "default_tool_"..material.."pick.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, -1.5/3, 0.5/3, 1.5/3, 1.5/3}})
register_deco_block("default:shovel_"..material, {top, "default_tool_"..material.."shovel.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 1.5/3, 0.5/3}})
register_deco_block("default:axe_"..material, {top, top, "default_tool_"..material.."axe.png^[transformFX", "default_tool_"..material.."axe.png", "default_tool_"..material.."axe.png^[combine:6x6:2,0=".."default_tool_"..material.."axe.png", "default_tool_"..material.."axe.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3},{-0.5/3, 0.5/3, -0.5/3, 0.5/3, 1.5/3, 1.5/3},{-0.5/3, -0.5/3, 0.5/3, 0.5/3, 0.5/3, 1.5/3}})
register_deco_block("default:sword_"..material, {top, "default_tool_"..material.."sword.png"}, {{-0.5/3, -1.5/3, -0.5/3, 0.5/3, 1.5/3, 0.5/3}})
end
register_deco_block_materials("stone", "default_cobble.png")
register_deco_block_materials("wood", "default_wood.png")
register_deco_block_materials("steel", "default_steel_block.png")
register_deco_block_materials("bronze", "default_bronze_block.png")
register_deco_block_materials("mese", "default_mese_block.png")
register_deco_block_materials("diamond", "default_diamond_block.png")