OCD/mods/fishing/bobber.lua

300 lines
11 KiB
Lua

-----------------------------------------------------------------------------------------------
-- Fishing - Mossmanikin's version - Bobber 0.1.0
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs, throwing
-- Supports: animal_clownfish, animal_fish_blue_white, animal_rat, mobs
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-- 0.0625 (= 1 pixel on 16x16 texture)
-- 0.125
-- 0.1875
-- 0.25
-- 0.3125
-- 0.375
-- 0.4375
-- 0.5 (= 8 pixels on 16x16 texture)
-- 0.5625 (= 9 pixels on 16x16 texture)
-- 0.625
-- 0.6875
-- 0.75
-- 0.8125
-- 0.875
-- 0.9375
-- 1.0 (= 16 pixels on 16x16 texture)
minetest.register_node("fishing:bobber_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{-0.0625, -0.6875, -0.0625, 0.0625, -0.5625, 0.0625},
}
},
tiles = {"fishing_bobber.png"},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("fishing:bobber_box_ready", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{-0.0625, -0.6875, -0.0625, 0.0625, -0.5625, 0.0625},
}
},
tiles = {"fishing_bobber_ready.png"},
groups = {not_in_creative_inventory=1},
})
local FISHING_BOBBER_ENTITY={
hp_max = 605,
water_damage = 1,
physical = true,
timer = 0,
env_damage_timer = 0,
visual = "wielditem",
visual_size = {x=0.5, y=0.5, z=0.5},
textures = {"fishing:bobber_box"},
-- { left , bottom , front , right , top , back }
collisionbox = {-0.125 , -0.5625, -0.125 , 0.125 , -0.3125, 0.125 },
view_range = 7,
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
local player = puncher:get_player_name()
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local player = clicker:get_player_name()
if item:get_name() == "fishing:pole" then
local inv = clicker:get_inventory()
local room_fish = inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if self.object:get_hp() <= 300 then
if math.random(1, 100) < FISH_CHANCE then
local chance = math.random(1, 84)
if chance <= 60 then
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
elseif chance <= 70 then
if minetest.get_modpath("animal_clownfish") ~= nil then
if inv:room_for_item("main", {name="animal_clownfish:clownfish", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_clownfish:clownfish", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught a Clownfish.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance <= 80 then
if minetest.get_modpath("animal_fish_blue_white") ~= nil then
if inv:room_for_item("main", {name="animal_fish_blue_white:fish_blue_white", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_fish_blue_white:fish_blue_white", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Blue white fish.")
minetest.chat_send_player(player, "You caught a Blue white fish.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance == 81 then
if inv:room_for_item("main", {name="default:stick", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="default:stick", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Stick.")
minetest.chat_send_player(player, "You caught a Stick.", false)
end
end
elseif chance == 82 then
if minetest.get_modpath("mobs") ~= nil then
if inv:room_for_item("main", {name="mobs:rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="mobs:rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
elseif minetest.get_modpath("animal_rat") ~= nil then
if inv:room_for_item("main", {name="animal_rat:rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="animal_rat:rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
else
if inv:room_for_item("main", {name="rat", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="rat", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Rat.")
minetest.chat_send_player(player, "You caught a Rat.", false)
end
end
end
end
elseif chance == 83 then
if minetest.get_modpath("flowers_plus") ~= nil then
if inv:room_for_item("main", {name="flowers:seaweed", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="flowers:seaweed", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught some Seaweed.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
elseif chance == 84 then
if minetest.get_modpath("seaplants") ~= nil then
if inv:room_for_item("main", {name="seaplants:leavysnackgreen", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="seaplants:leavysnackgreen", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Clownfish.")
minetest.chat_send_player(player, "You caught a Leavy Snack.", false)
end
end
else
if room_fish then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then
--minetest.chat_send_all("You caught a Fish.")
minetest.chat_send_player(player, "You caught a Fish.", false)
end
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
else
if MESSAGES == true then
--minetest.chat_send_all("Your fish escaped.")
minetest.chat_send_player(player, "Your fish escaped.", false)
end
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
if BOBBER_CHECK_RADIUS > 0 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name == "fishing:bobber_entity" then
if obj:get_luaentity() ~= self then
self.object:remove()
end
end
end
end
end
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end
end
local do_env_damage = function(self)
self.object:set_hp(self.object:get_hp()-self.water_damage)
--local pos = self.object:getpos()
if self.object:get_hp() == 600 then
self.object:moveto({x=pos.x,y=pos.y-0.03125,z=pos.z})
elseif self.object:get_hp() == 595 then
self.object:moveto({x=pos.x,y=pos.y+0.03125,z=pos.z})
elseif self.object:get_hp() == 590 then
self.object:moveto({x=pos.x,y=pos.y+0.03125,z=pos.z})
elseif self.object:get_hp() == 585 then
self.object:moveto({x=pos.x,y=pos.y-0.03125,z=pos.z})
self.object:set_hp(self.object:get_hp()-(math.random(1, 200)))
elseif self.object:get_hp() == 300 then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
if BOBBER_COLOR_CHANGE == true then
self.object:set_properties({
textures = {"fishing:bobber_box_ready"},
})
end
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() == 295 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 290 then
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 285 then
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() < 284 then
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
elseif self.object:get_hp() == 0 then
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
gain = 0.5,
})
self.object:remove()
end
end
do_env_damage(self)
end,
}
minetest.register_entity("fishing:bobber_entity", FISHING_BOBBER_ENTITY)