Initial commit

master
Duane Robertson 2017-02-17 19:06:11 -06:00
parent fd4176708f
commit c0e8a73614
9 changed files with 262 additions and 0 deletions

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README.md Normal file
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# ziggurat
This mod places ziggurats in desert and jungle biomes. They're full of sealed, stone chambers, occasionally containing a treasure chest (if you're running my booty mod). Living mummies, horrible curses, and savage priests are not included.
![screenshot](https://raw.githubusercontent.com/duane-r/zigg/master/screenshot1.png)
The source is available on github.
Code: LGPL2
Mod dependencies: default
Download: https://github.com/duane-r/zigg/archive/master.zip

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default
booty?

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init.lua Normal file
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-- Zigg init.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
zigg_mod = {}
zigg_mod.version = "1.0"
zigg_mod.path = minetest.get_modpath(minetest.get_current_modname())
zigg_mod.world = minetest.get_worldpath()
function zigg_mod.clone_node(name)
if not (name and type(name) == 'string') then
return
end
local node = minetest.registered_nodes[name]
local node2 = table.copy(node)
return node2
end
dofile(zigg_mod.path .. "/mapgen.lua")

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-- Ziggurat mapgen.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local DEBUG
local max_depth = 31000
local seed_noise = {offset = 0, scale = 32768, seed = 5202, spread = {x = 80, y = 80, z = 80}, octaves = 2, persist = 0.4, lacunarity = 2}
-- This tables looks up nodes that aren't already stored.
local node = setmetatable({}, {
__index = function(t, k)
if not (t and k and type(t) == 'table') then
return
end
t[k] = minetest.get_content_id(k)
return t[k]
end
})
local biome_ids = {}
if true or zigg_mod.use_bi_hi then
-- Create a table of biome ids, so I can use the biomemap.
local get_biome_id = minetest.get_biome_id
for name, desc in pairs(minetest.registered_biomes) do
biome_ids[get_biome_id(desc.name)] = desc.name
end
end
local data = {}
local function generate(p_minp, p_maxp, seed)
if not (p_minp and p_maxp and seed) then
return
end
local minp, maxp = p_minp, p_maxp
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
if not (vm and emin and emax) then
return
end
vm:get_data(data)
local heightmap
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local csize = vector.add(vector.subtract(maxp, minp), 1)
if true or zigg_mod.use_bi_hi then
heightmap = minetest.get_mapgen_object("heightmap")
end
local biomemap
if true or zigg_mod.use_bi_hi then
biomemap = minetest.get_mapgen_object("biomemap")
end
-- use the same seed (based on perlin noise).
do
local seed = minetest.get_perlin(seed_noise):get2d({x=minp.x, y=minp.z})
if not (seed and type(seed) == 'number') then
return
end
math.randomseed(seed)
end
local write = zigg_mod.ziggurat(minp, maxp, data, area, biomemap, biome_ids, node, heightmap)
if write then
vm:set_data(data)
if DEBUG then
vm:set_lighting({day = 8, night = 8})
else
vm:set_lighting({day = 0, night = 0}, minp, maxp)
vm:calc_lighting()
end
vm:update_liquids()
vm:write_to_map()
end
end
if zigg_mod.path then
dofile(zigg_mod.path .. "/ziggurat.lua")
end
local function pgenerate(...)
local status, err = pcall(generate, ...)
--local status, err = true
--generate(...)
if not status then
print('Treegen: Could not generate terrain:')
print(dump(err))
collectgarbage("collect")
end
end
minetest.register_on_generated(pgenerate)

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name = zigg

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-- Ziggurat ziggurat.lua
-- Copyright Duane Robertson (duane@duanerobertson.com), 2017
-- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
local max_depth = 31000
local ziggurat_rarity = 20 -- 20
local biome_rarity = 5 -- 5
-- ziggurat stone
newnode = zigg_mod.clone_node("default:sandstone")
newnode.description = "Pyramid Stone"
newnode.tiles = {'zigg_ziggurat_stone.png'}
newnode.groups.ziggurat = 1
newnode.drop = 'default:sandstone'
minetest.register_node("zigg:ziggurat_1", newnode)
local ziggurat_biomes = {}
for _, i in pairs({"rainforest", "desert", "desertstone_grassland", }) do
ziggurat_biomes[i] = true
end
local ziggurat_noise_1 = {offset = 0, scale = 1, seed = -6012, spread = {x = 20, y = 10, z = 20}, octaves = 6, persist = 1, lacunarity = 2}
zigg_mod.ziggurat = function(minp, maxp, data, area, biomemap, biome_ids, node, heightmap)
if not (minp and maxp and data and area and node and type(data) == 'table') then
return
end
if math.random(ziggurat_rarity) ~= 1 then
return
end
if biomemap then
local biome = biome_ids[biomemap[3240]]
if not (zigg_mod.ziggurats_everywhere or ziggurat_biomes[biome]) then
return
end
elseif math.random(biome_rarity) ~= 1 then
return
end
local min_y = 80
local index = 0
for z = minp.z, maxp.z do
local dz = z - minp.z
for x = minp.x, maxp.x do
local dx = x - minp.x
index = index + 1
if dz > 8 and dz < 72 and dx > 8 and dx < 72 and heightmap[index] - minp.y < 0 then
return
elseif heightmap[index] - minp.y < min_y then
min_y = heightmap[index] - minp.y
end
end
end
if min_y >= 72 or heightmap[3240] >= 72 then
return
end
local base_height = math.min(min_y, 35)
local csize = vector.add(vector.subtract(maxp, minp), 1)
local map_max = {x = csize.x, y = csize.y, z = csize.z}
local map_min = {x = minp.x, y = minp.y, z = minp.z}
local ziggurat_1 = minetest.get_perlin_map(ziggurat_noise_1, map_max):get3dMap_flat(map_min)
if not ziggurat_1 then
return
end
local write = true
local p2write = false
index = 0
local index3d = 0
for z = minp.z, maxp.z do
local dz = z - minp.z
for x = minp.x, maxp.x do
local dx = x - minp.x
index = index + 1
index3d = math.floor((z - minp.z) / 5) * (csize.y) * csize.x + math.floor((x - minp.x) / 5) + 1
local ivm = area:index(x, minp.y, z)
for y = minp.y, maxp.y do
local dy = y - minp.y
if dy >= base_height + 3 and dy <= base_height + 37 - math.max(math.abs(dx - 40), math.abs(dz - 40)) and ziggurat_1[index3d] > 0 then
if data[ivm - area.ystride] == node['zigg:ziggurat_1'] and math.random(50) == 1 then
if minetest.registered_items['booty:coffer'] then
data[ivm] = node['booty:coffer']
else
data[ivm] = node['default:chest']
end
else
data[ivm] = node['air']
end
elseif dy >= base_height + 3 and dy <= base_height + 37 - math.max(math.abs(dx - 40), math.abs(dz - 40)) then
data[ivm] = node['zigg:ziggurat_1']
elseif dy >= base_height and dy <= base_height + 40 - math.max(math.abs(dx - 40), math.abs(dz - 40)) then
data[ivm] = node['default:sandstone_block']
end
ivm = ivm + area.ystride
if dy % 5 == 0 then
index3d = index3d + csize.x
end
end
end
end
return write, p2write
end